Fallout fans might be interested in a game I've been building. (see my bio if curious.)
Fallout, Idiocracy, HHGG and The Princess Bride are all heavy inspirations and influences on both its style and world design.
Fallout, Idiocracy, HHGG and The Princess Bride are all heavy inspirations and influences on both its style and world design.
Took a look and it seems like it's text-based IF like Infocom games.
its a text-and-terminal style UX at moment. so we have some Infocom/IF like-modes, but also have true Rogue-like-looking UI elements where those fit. (I should revise the project page to make clear. But Itch.io forced me to pick a category)
I want the best of both.