I don't think the pixel pitch is the limiting factor anyhow, because movement of the head means that sub-pixel accuracy is achieved by the brain anyhow. It's amazing what the human brain lies about in regards to vision.
I don't think the pixel pitch is the limiting factor anyhow, because movement of the head means that sub-pixel accuracy is achieved by the brain anyhow. It's amazing what the human brain lies about in regards to vision.
Even something just as the scale like the Transformers being about a block away from you brawling with each other should all be on the plane-at-infinity to you.
It kinda takes the drama out of 3D action. Technically, the 2D version of the movie is probably more actually accurate at the important times in a lot of genres.
In any case, I don't find the effect unpleasant or pulling me out of immersion, because frankly I don't feel that immersed in AAA cg heavy action movies anyhow. To me it's like watching a fun demoscene with a neat effect.
The only time I recall it being a bit tiresome is when friends dragged me to a few horror movies where the 3d was obviously low effort crank it to 11 for this jump scare stuff.