Meta announces its Quest 3 VR headset
theverge.com
theverge.com
And yet... trying these out just doesn't seem to be a thing anywhere. I can walk into any tech store and see a non-working unit in a glass case, or if I'm lucky pick up a slightly sticky broken controller, but I can't try one out for 5 minutes to see if I like it.
I'd bet that Apple's headset will be announced with a store experience to go along with it. I'm sure it'll be by appointment only to begin with as they'll have many more people wanting to try it than who will want to buy, but I'm sure there will be a way to experience them before buying. The Apple Watch was effectively a new product category where people needed a new level of persuasion, and Apple had fitting appointments that were very well done, and Apple Stores have always been known for being primarily focused on using the products, even letting you try AirPods, so I can't imagine these will be stuck in a glass case.
That's multiple generations of headsets, but given they iterate quicker than consoles, that still seems a somewhat fair comparison.
[1] https://en.wikipedia.org/wiki/List_of_best-selling_game_cons...
- The PS5 sales have been notoriously hampered by supply constraints
- The XBox numbers are considered to be a major disappointment [1]
- The Quest continues to be crushed by the Nintendo Switch, which counted selling 18m unites in a year to be a disappointing result of supply constraints [2]
[1] https://kotaku.com/xbox-series-x-s-sales-microsoft-next-gen-...
[2] https://www.cnbc.com/2023/05/09/nintendo-full-year-earnings-...
On the other hand when I think back to the Apple Watch launch, despite early models not selling that well compared to other Apple devices I remember plenty of friends having them.
When a sufficiently good experience is available for VR, which isn't usable without VR, then VR headsets will sell.
I've tried all the VR apps and games, and they all underwhelm.
Currently I do this with a Quest 2 attached to a Vive Deluxe Audio headstrap with 3D printed adapters and a counterweight on the back to take pressure off my face (a setup dubbed "frankenquest"). It works well enough but there's a lot of room for improvement.
HL:Alyx got close to the "only in VR" sort of mechanics, but change 2-3 big set pieces, and it could very much be done on a 2D screen.
1. Thrill of the Fight. Boxing standing up throwing fists and blocking with precision just doesn’t exist with controllers.
2. Blaston believe it or not. I really enjoyed hiding behind barriers dodging shots and leaping out to grab power ups.
3. The table tennis game. Swinging my arm like a real paddle was so realistic and the shots are just not reproducible with such precision.
4. Golf with the cut down iron shaft. Again, the fidelity of the shots just isn’t possible otherwise. You can get the same thing at some sports bars but it costs way more :)
Yet even so, of course you can still use a monitor, and of course that's good enough.
It's hard to imagine what a vr exclusive that couldn't be enjoyable on a monitor or TV might actually look like.
I can look at a PS5 game and decide to buy a PS5, because I know what controller based consoles are like, I know the types of games, I know what I like. I can't do any of that with a VR game because I don't know what sort of headset I like, how it feels, what's important in a VR game that isn't in others and vice-versa.
They have a Non-VR version now so people without headsets can get in on the fun, but it's just not the same.
Apple will be able to do that easily in its own stores. But it's a lot harder for Meta to get Best Buy and other retailers to do it -- not only will they have to pay them a lot of money, but they just won't be able to ensure the quality.
[1] https://arstechnica.com/gaming/2022/10/meta-quest-pro-hands-...
Maybe they should have partnered retailers, maybe they should have pop-up demo spaces, maybe they should be giving these things away to places like libraries or other public venues. They could also define what a good sales experience looks like, provide disposable or reusable pieces for contact, and so on. There is all sorts they could be doing!
However with physical retail generally on the decline, who would be the partner now? Best Buy isn't doing that great.
It wasn't the most glorious solution for their allergy problem IMO. But it does have auxiliary benefits.
Also, if you want to play games on Steam, you need a PC capable of running them so if I am dumping a few thousand into a PC as well, would rather get the higher rated Steam headset for a few hundred more than the Meta.
Lastly, I don’t trust Facebook at all. I think the recent update was the first you didn’t need an account but some people I talk to like me are sketched out of a device staring at your face and expressions and wasn’t rated too high for privacy.
I think part of the problem was it was during the end of the pandemic and perhaps people were feeling bad about sharing a headset, though they were rubbing it down with alcohol in between.
But considering the area is still there: Perhaps they are not doing demos all day. I'm not there very often.
In fact, that's a good way of actually telling Meta that you are not happy with it. Not buying doesn't tell them much.
Not sure why they seemed to be demoing it more then than now.
We've tried a few others but nothing else really stood out. If there is a compelling sequel to Echo I hope I don't need to upgrade hardware and will just quit.
The sweat is going to be disgusting.
No Apple Store in asia let’s you try AirPods…
Do they still require a FB account?
If the experience of using them was actually marketable, it would be more of a thing.
They promote it like it’s a skateboard: cool tricks, fast paced, hip and happy. I don’t think that’s why you want a VR headset at all, it’s actually the opposite: immersion, sinking into a another world, it’s concious dreaming.
The D&D pitch could be perfect. I’d love to play a VR/AR d&d game. But in the video, the first thing he does is take off the headset and smile? It makes no sense. He should be totally enraptured, not happy to take it off.
It’s like they don’t get their own product.
https://www.youtube.com/watch?v=NTsF_v66HhI
I think it comes off as a lot more immersive. Look at the woman bowling. The ad really makes it feel like she is bowling and throwing the ball that is 1:1 with the screen (more than the actual game tbh). Compare it to the images of the guy jerking his arms around the one minute mark. The bit of the japanese dudes just stepping back and helping themselves to lemonade in t he background is funny and smart as hell.
We don't see what the VR guy is doing. He is alone while doing it. The content they do show is clearly fake, like the dnd.
High fidelity motion tracking has a lot of disadvantages tbh. Like wii bowling. You can't waggle the ball in front of you. It more or less just detects your swing. It does feel your toss is... "real" because if you don't do it the intended way it just doesn't work and if you do it right, it works great. See the number of VR games that try to implement awful "throwing" mechanics where it's just you releasing an attachment to the ball and letting the physics do the rest. Hard problem.
I think this is lazy marketing indeed. Fb didn’t need to sales these and you can still feel it.
It gave me strong vibes of Nintendo's ads for the Switch and Wii.
Even if they can sell VR as a fully immersive experience, I doubt that would be something that drives more sales than a bunch of people smiling after they've experience what the headset offers.
If Meta wants this thing to be big, they can't just capture people that want fully immersive experiences.
Nintendo doesn't make fully immersive games. They make fun games with often cartoon graphics and logic.
Which happens to be how people play "immersive" games anyway. The number of glitched GTA5 videos I've seen proves that its not really about immersion as much as it is about seeing if the physics engine of GTA5 can handle a car hopping across the skyscrapers or not.
Nintendo's entire pitch is: "Here's something we found fun", and it works. Because its not very clear that anyone else is focusing on ya know, fun things.
If it is possible to read your mind, then it will be possible to inject game and ads at some point.
Facebook could open a gigantic business model: "we are directly in the brain of our users, our users are happy and are connected to the Matrix (Meta), you will not find better ad placement than here".
You also can’t accurately show what the user is experiencing because your advertising surface is typically not a VR device.
If someone can’t crack it then I guess the method will just involve grinding away at getting more users each generation so you can map their ad onto your own experience.
> He should be totally enraptured, not happy to take it off.
Most gamers don't want to make gaming their whole life. I want to have fun for 45-90 minutes and walk away.
I love my Meta Quest 2, and I'll blindly buy Quest 3 as soon as available. It's an awesome game console, and the games' quality is very consistent (I also do PC VR, and even though PC VR has some neat stuff, it's much more effort. I usually can do PC VR only 1 hour in a row because any frame jitter gives nausea, while Quest manages 1 frame drops per hour).
That being said, I'm expecting to be let down: - No more Carmack. I'm pretty confident he helped push quality forward, and quality is really what puts Quest 2 ahead of its league. You must really have 0 head tracking issue and 0 frame drop. - the design with camera islands screams at "designers wanted a say", but they forgot practical use. Quest 2 was smooth, which makes it easy to put into a bag and out, and camera' lenses were kinda protected. Here you've got the worst part of all. If my smartphones are any reference, the ones with islands are scratched within 6 months. My Quest 2 is 2 years old and looks to be able to sustain 5 years without a hitch. I'm not optimistic about Quest 3.
As another happy Quest 2 owner, please wait for some reviews before puling the trigger. It seems most of the Quest 3 improvements come on the AR side, which I honestly don't care for, as I just want escapism out of my apartment in the form of immersive VR games.
Also, the Quest 2 will be getting extra performance via a SW update, so don't throw it away just yet:
"In an upcoming software update, we’re updating the Quest 2 and Quest Pro GPU and CPU. Quest 2 and Pro will see an up-to 26% CPU performance increase with an up-to 19% GPU speed increase for Quest 2 and 11% for Quest Pro."[1]
I'm honestly impressed how much graphic performance they can squeeze out of that old-ish smartphone SOC. Wish all SW companies would put in such efort in continuous performance optimizations, especially on the PC side (the Electron Windows 11 weather app uses 500MB RAM lol)
[1] https://about.fb.com/news/2023/06/meta-quest-3-coming-this-f...
I perfectly agree that the amount and quality games that can be squeezed on Quest 2's GPU is freaking awesome, but still PCs have better games, and I'm not just speaking of graphics. For instance "open world" games like Derail Valley doesn't seem possible when I see performance of Synthriderz on long "experiences". It looks like loading anything that isn't already in RAM is painful (which is weird for a unified memory architecture, but anyway)
- Walkabout mini golf (20h). Great for unwinding and the ball physics are nearly perfect.
- I Expect You To Die, 1 & 2 (15h). If you like puzzle games, these are fantastic. Super addicting the first time you play, but little replay value.
- Demeo. Like D&D-lite (10h). Can play co-op with other Quest users or with Steam on PC.
- Half Life 2 VR mod and Half-Life: Alyx (10h). I loved HL2 when it first came out so there's a massive nostalgia bonus, but Alyx is widely acclaimed.
- Pistol Whip (2h, but getting into it). This is a spiritual successor to beat saber.
Pistol Whip is an evolution of Beat Saber-esque rhythm games. Very fun, probably my most-played title.
The Last Clockwinder is a brilliant puzzle/action game that would probably be impossible to implement outside of VR: https://www.youtube.com/watch?v=JUVjNLc_X2M
You play as the drummer on a viking boat, hitting the notes (similar to GH) to the tune of power metal. Nice workout, especially if you really get into it and start exaggerating your movements.
The trailer gives a better impression than I can.
I tried a Quest Pro for 30 days, but returned for various reasons - too heavy, poor battery time, rigid support, no top strap, no prescription lenses (at the time), etc. I was expecting Quest 3 to come at a much more reasonable price tag, and incorporate similar specs.
Jury still out, but it seems to be the case. Looking forward to testing it.
The metaverse is nonsense, and the Quest Pro flopped. But apparently the main Quest devices are pretty compelling toys.
I wonder if this is a high point, or if they’ll maintain the momentum. Also interested to see if they can ever really build out + monetize their game library .
https://en.m.wikipedia.org/wiki/List_of_best-selling_game_co...
Mostly though we use it for various workout apps.
If the Quest 3 can do every thing the 2 can do with better optics and controls, I'm 100% sold on it. They didn't mention linking it to the computer, but I have to assume that'll still be a thing.
Quest 2 had an extremely strong first few months. I'd be interested in seeing how spread out the sales have been
I am excited for the Quest 3, more than anything from Apple. I spent hundreds of hours with the Quest 2. Most people didn't spend that much time with it, but there is an audience for this and I am one of them.
My son uses the quest 2 daily to play Blade & Sorcery.
Not being locked down by cables is basically a requirement to me now.. I was in from the very first DK1 but once I got a Quest2 the cable free reigns supreme, even though I'm giving up a little bit of tracking compromise (cameras on device vs the steam/vive room tracking).
Ah, what a deal. The same price it was 1 year ago.
They've lost $15b already, it's shocking that they're trying to break even on hardware instead of subsidizing adoption.
https://data.bls.gov/cgi-bin/cpicalc.pl?cost1=300&year1=2022...
Plus, there's actually been quite a bit of inflation since then.
However, its still a headset and so far the vast populace hasn't been interested in putting a headset on for hours. Clearly Meta is betting this is a "at the margins" issue, that by making the headset slimmer, cooler, and lighter that more people will start using them. I'm not sure, my guess is that the form base form factor is an issue.
Second, there is no user experience that is shockingly compelling yet. I have hope that generative AI can help here, but it looks like we are still a little ways off.
I think Mark knew he had to get away from Apple as they are a horrific partner, and he needed a platform, but the technology is too far off. He's using billions to jam a round peg into a square hole (IMO).
Facebook is the company that almost single-handedly gutted the media industry over the past ten years with such smash hits as "just post all of your news stories directly on Facebook" and "pivot to video based on these absolutely fabricated numbers!" so I suppose he does indeed have some insight on what makes a horrific partner.
It is for me. Having to wear a headset is a huge ask, no matter how slim and light it is. I'd do it for a compelling enough reason, but nothing in the VR space is anywhere near compelling enough for me (yet).
But I won't buy one from Facebook, no matter how awesome it may be.
It doesn't have to be "for hours" to sell a headset. I am happy to play games for 45-90 minutes at a time and I spend a lot on my gaming setup to do so.
I think that is the reason why I don't feel anything towards VR headsets. While I am totally into technology, I'm just not interested in games.
Actually, I am not interested in entertainment at all.
I wonder what makes people different, so that some are very much into entertainment and some are not?
This makes no sense to me. You don’t enjoy music? Movies? Books? Dance? Sports? Plays? Museums of any kind?
Have you always been that way? When I was very young I could entertain myself for hours in my backyard looking at shadows and insects.
Books? Loooooove books. But they are usually about the real world. Science, biographies, theories ... I wouldn't call them "entertainment".
Never been much into dancing.
Doing sport is super awesome. But is that really counted as "entertainment"? Or do you mean watching sports? I find watching sports pretty boring.
Plays - whats that?
Museums? Hell yeah! But I never heard someone call museums part of the entertainment industry.
I get a lot of fulfillment in life from fairly mundane things: work, socializing, exercise, reading about whatever niche I am interested in the moment. I don't think it's abnormal either.
I'd be surprised if Apple doesn't lean into that angle with their new headset. Pixel density on phones was a problem before the iPhone 4, and they sold the heck out of the retina display. If Apple can make small text readable in VR they'll enable a whole world of new VR applications.
I understand what you're saying, and I agree, but it's like saying a party is boring because there are no books.
The whole "meta" concept is that you're socializing in VR and it feels as if you're talking to your friend directly. I'm sure the resolution has improved in the new model, but even still, super sharp text isn't as important as you'd think to make the fundamental social use cases work
People have been playing with it - but it's got a ways to go still. I would love working in VR with many, many floating windows all around, instead of contained within the 2 viewing panes in front of me IRL.
Or a collection of retro games could display in mixed reality as if it were real boxed games on a shelf along your real wall.
Or it could be integrated with a smart home control system so you could just point at a light to turn it on.
In real life I do not have issues with motion sickness or claustrophobia. Both of these hit me when wearing the headset, particularly the claustrophobia. The nausea was mild but definite.
Even so it was an extraordinary experience, and I may be more excited about the potential of AR than before.
I was really into it ~10 years ago when I was a shut in nerd, back then they were announcing the revolution, fast forward 10 years and literally nothing changed, it's still a gimmick for 99.9% of people.
I remember a long time ago Silicon Graphics used to build Reality Centers. Their best sales pitch was some Oil company was building an Oil rig and using VR they could find - from blueprints - some valves were installed too high and that saved them a lot of money.
I worked for a company that had a software to scan train tunnels for inspection. It was cheaper and quicker than sending technicians there, but the interface -built on PowerBI was a pain. VR could be much better...
... but you need an easy way to build that App.
(btw if someone knows about it, just drop me message)
Dont get distracted by labels. Human talent gets expressed in many ways.
The important skill is to filter the crap.
The strength of the ecosystem will encourage it to be smoothly integrated into daily use, as opposed to being an awkward gaming device you pick up when you want to mess around in VR.
We'll see. Exciting times, the surprise announcement makes me optimistic for the quality of Apple's offering – Zuckerberg is worried.
Zuckerberg should have gone with AR to begin with, VR is too much of a shift for people to context switch easily.
Consider how meta originally marketed it in a business setting - would the "virtual office" application allow you to check your private messages in between? This can be built in of course, but currently it looks like an afterthought at best.
I talked to some trainers in a company about VR trainings (my previous company produced such a course). Some trainers were interested in VR because it "keeps trainees from looking at their damn phones"
To extremely varying degrees some of this is already somewhat possible, but at the end of the day the Quest is just a low to mid-range phone running a proprietary nailed-shut android OS that's barely hold together by duct-tape. So Meta can't do much with the foundation they built, just like a tablet device its just a toy you aren't supposed to do anything real with it. Some of that is also the reason why Carmack left [1].
[1] https://www.gamesindustry.biz/john-carmack-leaves-meta-criti...
Someone is getting nervous.
I hate the trend of pre-announcements too. It’s one of the things I like about Apple (though the rumor mill does it for them).
Even worse is the trend of announcing announcements. It’s been in politics for a while (“Today candidate Smith announced he will announce he’s running for President on the 12th.”), but we’re starting to see it with announcements for when details will be given about upcoming games, which is basically the same thing.
* 40% slimmer optic profile (without foam) * full color passthrough for AR
I'm not sure who this was for but it did nothing to make me interested in their headset and just confirmed what I already assumed about it.
Probably rushed to get something out before Apple. But given their Super Bowl ad two years ago, even with all the time in the world to prepare I wouldn't expect much.
I got an email from Apple about their event this month, and it said “Code New Worlds”, which in my mind seems to confirm they’re actually going ahead with an AR/VR device. Why?
Where is the market? How many of these things sell? What do people actually do with them?
I like the idea of an AR experience for enabling better work environments, even as a programmer, but my sense is that these technologies are very far in the future still. These will be toys for a while yet.
So what’s the motivation to get into this space? What is the opportunity that Apple sees, for example?
Part of me is optimistic that there’s some incredible application around the corner and it’ll be an exciting moment in the digital space. The other part of me feels like we’re really grasping here, and it’s just a toy (albeit a pretty cool one).
It is absolutely amazing to just plug in a pair to your phone/tablet/computer laid down in bed and watch a film projected on to your ceiling. People are hooking them up to Steam Decks and they also say it's amazing just being able to play whatever game they want, wherever they want, on a massive screen. Going to be a game changer for anyone who spends a lot of time travelling or commuting on public transport but will definitely filter into the general office and home spaces as well. Will save both companies and consumers a substantial amount of money.
These glasses have been such a game changer for me that I now have ordered a Steam Deck and, depending on how well I get on with SteamOS and Linux, may end up selling my Macbook Pro which would be the first time I've not had an Apple computer since around 2008/9 (save for a few years when I was super poor and couldn't afford one).
Some people think stereoscopic depth in visual mediums is more entertaining or interesting than flat images. The same way some people preferred color television over black and white when it became available.
Adding a z-axis (depth) is a higher resolution, higher bandwidth signal.
Same here, but I don't think the ecosystem/market is ready for serious work, it's all too brittle and the UX isn't nearly there yet. So I'm waiting.
> Where is the market? How many of these things sell? What do people actually do with them?
But I do own a HP Reverb G2, mainly for playing simulation games like flight simulators, and racing simulators. Once you get used to having a spatial understanding of the environment because of virtual reality, it's near impossible to go back to using traditional monitors against. The immersion is 100x better and your skill increases as well, just with a VR headset (in the genres I play).
But outside of simulation gaming, I have 0 use cases for VR, it's basically a fun toy at this time. But I think probably in the future there will be more use cases, but remains to be seen.
I think for Apple, it's just another new personal computing platform. Just like personal media devices, phones, tablets, TVs, smartwatches etc. They may not necessarily see a big opportunity. They simply cannot afford to ignore a new computing platform.
I think that is the endgame for AR. And I think it'll be the next major platform, replacing smartphones.
IMO AR is the truly useful application of the technology, but the hardware needs to be basically goggles that can stay on your head all day and we're nowhere near that. VR is primarily useful for videogames and porn. Lots of money in gaming and porn, but not widely applicable like a HUD visible at all times.
I'm kinda curious about the Apple VR headset - I expect it to be marketed more towards creative professional audience and less towards gamers. The few VR games I've tried have been unimpressive, but maybe there is some future for this tech in other areas?
With desktop GUIs, Apple created the market and built a beautiful product that was also expensive and closed (the Mac II).
Microsoft's cheap GUI environment seemed like a pointless also-ran for years, until suddenly the software and hardware stars aligned and it was good enough to power 95% of apps that people wanted, for a fraction of what Apple charged.
Of course we haven't yet seen what Apple Reality Pro actually does. Looking forward to it!
It's extremely unlikely they would do this for the Quest ecosystem, but it would be the ultimate act of goodwill towards the community. Who knows though, I think they still officially support sideloading so technically anything is possible.
You can put your marbles in, but your fate will depend on Meta opening the gates for you, and that's a risky proposition.
They have their own sideloading channel, App Lab, but it's where apps go to die. Very few will rise up to the official store.
If Apple's headset looks anything like their phones, it will probably be the more fragile platform to depend on.
The Facebook account thing ended in August 2022. https://about.fb.com/news/2022/07/meta-accounts-and-horizon-...
It's worse than the Mojang->Microsoft account mess, and that's saying something.
My prediction is that eye contact will be the “killer app” of VR. I keep waiting for someone to release an affordable headset that would let you make eye contact with your family/colleagues.
But here we are, 4 generations in and Meta isn’t doing it.
Kinda bizarre, but the future can wait I guess. Hopefully the Quest Pro will prove out the use case at least for the business market.
It honestly feels like Zuckerberg is chasing Apple here (which is a weird thing to say when Apple hasn't even released anything). He doesn't want to lose the race to true AR. But at the same time they have absolutely failed to release anything at all compelling in the mixed reality space for the Quest Pro. It all feels very unfocused / uncoordinated.
I think they would have been far better off dropping mixed reality, putting basic eye tracking in and selling it at $399.
IIRC there was a famous article here some time ago, how some folk got banned on facebook and got locked out of his Oculus.
If I need to have a Meta account to enjoy this, it can stay on a shelf.
1. Requiring an FB account resulted in users who were banned on FB not being able to use their Quests. This has been resolved since users only need a Meta account now.
2. Concerns about having any account with Meta. I doubt this will ever change since they're selling the headsets at such a low price and obviously want to make some money selling users software/games.
Anyway, I didn't care much for VR games and I wouldn't be surprised if mainstream use of VR is not games. Meetings are way better than Zoom/Meet whatever, watching movies on planes and such is way better than on a phone or tablet, with better resolution working would be viable and passthrough would enable things like redesigning your home in a way that's simply not possible with any other screen. There's tons of great non-gaming use cases for VR that's significantly better than any other platform.
I mean, I absolutely do not want one from Facebook, or anything else from Zuck, but even if a company not founded on advertising revenue offered one I don't know why I'd want it.
I am a bit confused on the placement of this device in comparison to the Quest Pro now though, does this have better resolution? Processor? Passthrough?
Definitely an interesting month for the VR/AR world with Apple's announcement coming next week.
Better resolution...great. Am I actually going to be able to read text comfortably for extended periods to do work within the headset? Better passthrough...cool, but does that enable any new mixed reality setups? Can I use other devices around me or sip my coffee without taking the headset off?
I expect next week we will see a lot more interesting experiences from Apple's announcement.
The future is weird.
As a side note, I miss the Oculus branding. Meta Quest never sounds right to my ears.
I wonder if "Quest, by Meta" would work better in branding.
This gets asked a dozen times in every comment thread about the Quest. Maybe a bot should automatically post this information at the top of the comments to avoid the noise.
And yet... trying these out just doesn't seem to be a thing anywhere. I can walk into any tech store and see a non-working unit in a glass case, or if I'm lucky pick up a slightly sticky broken controller, but I can't try one out for 5 minutes to see if I like it.
I'd bet that Apple's headset will be announced with a store experience to go along with it. I'm sure it'll be by appointment only to begin with as they'll have many more people wanting to try it than who will want to buy, but I'm sure there will be a way to experience them before buying. The Apple Watch was effectively a new product category where people needed a new level of persuasion, and Apple had fitting appointments that were very well done, and Apple Stores have always been known for being primarily focused on using the products, even letting you try AirPods, so I can't imagine these will be stuck in a glass case.
The problem is the software. There just isn't enough high quality software of it being released.
It kind of reminds me of the Xbox. It's like, this capable platform. But it just has no games that I'm interested in, as opposed to the Playstation or Nintendo.
As far as VR goes in general, HN is extremely crotchety. I love VR. I love games in VR. I love sculpting in VR. I love hanging in VR. But what I'm really excited about, as someone with a tendency to change seating locations constantly throughout the day, is working in VR. I want a multi-monitor setup in bed. I want one on the couch. I want one on an airplane, in an Uber, etc.
I was hopeful with the Oculus Pro, but I've heard that the resolution just isn't there, for programming tasks it feels like you're reading text on a 720p CRT.
I have high hopes for this space, and am very excited to hear more about this, as well as what Apple announces. What I don't have high hopes for are the responses to my VR enthusiasm. I understand that you would never strap something Facebook makes to your head, or that you just don't like the one or two gimmick games you tried, that's okay.
That seems like a massive oversight by Meta to not work on supporting Android apps. Since it's actually similar to Android under the hood I believe.
Given they decided to announce this earlier they must have looked at the Apple XR spec leaks and will undercut Apple's efforts to attempt to sell their headset. The first new form factor of an Apple product is the worst one to buy (Unless you are a collector)
Meta is clearly far ahead in AI, XR and vision research than Apple is. But then the goal is obvious and it is the AR glasses. Either way, the death of Meta Platforms Inc. (Formerly Facebook) has been greatly exaggerated here.
We'll see about Apple's headset but the leaks only show that the hardware and the price is very underwhelming. The most important thing to look out for is the software. But no doubt that Apple will try to justify the high price at the last minute.
I'm not sure how that comes across as underwhelming to you – it seems to me like Apple (unsurprisingly) is going for the high end market with specs to match.
Except MS actually did steal Google's thunder. This trailer did nothing but confirm how boring Meta seems and just made me more curious about what Apple's offering will look like.
And what Meta did to openAI with Llamas
Gaming with headsets is sweaty but fun and Sony is the best company for that (PS5).
For business who will style themselves and than will use a headset like this?
As usual I'm very very curious about the anouncment.
I can see are/vr in the long-term for being cheap enough that you buy one for a main unique purpose like building your house and potentially for the regular online game session but not as something which will change our environment.
That's interesting, are prices coming down now?
How (in)convenient is streaming to it from a PC/Steam? How about from a different room, is it very sensitive to signal strength? Is the added latency noticeable?
For the Quest 2: you can purchase premade lens kits with your prescription that snap on over the fresnel lenses. If you want to save a decent chunk of money, there’s DIY kits you can 3D print/Etsy. You also CAN use your glasses in a pinch, but it’s an unenjoyable experience imo (and can be impossible if you have really chonky frames).
For the Quest Pro: it feels almost like the thing was made with glasses-users in mind - provided you don’t use the light gaskets (which I personally rarely do). I believe there’s also the same aftermarket lens adapters like on the Quest 2, but I’ve been quite fine using my glasses so I can’t confirm it.
Things I would love to know is:
- How does it compare to the Pico 4? - Screen specs - FOV specs - Pass-through, is it better than the Pico 4's?
Will be interesting to see how Apple's headset compares.
I’m waiting for a headset that I can use during travel in place of an external monitor, but I don’t think this is it yet.
I’m actually excited for the MR use cases - I love playing board games online+phone with friends. Would be super cool if I could see them/the board in a more real way.
As for this new Meta Quest headset. There is nothing Meta make I would touch with a 10 foot pole for personal use. I don't use Facebook or Instagram or WhatsApp and I don't plan to change that anytime soon.
Hell I have all of Meta's known domains blocked at both the network and browser level so I don't stumble onto something.
Meta, to me, is toxic.
"The eyes are the window to the soul."
edit: My mistake, I misread the PR, quest 3 does not have eye tracking. Boo.
https://www.theverge.com/2021/11/16/22785469/meta-oculus-que...
https://www.uploadvr.com/quest-2-sold-almost-15-million-idc/
then again, they tried something like this already. but it never took off.
virtual boy (iirc?) I was still a kid... the technology has come a long way, they should be already working on doing something in this space... again.
https://arstechnica.com/gaming/2019/03/nintendos-first-vr-pr...
I bought some head-mounted night vision gear a couple of years ago, and found that even a single PVS-14 (easily <1/2 the weight of a Quest 2) mounted in front of your eye is heavy enough to cause neck strain after an hour or two, especially if you're moving around a lot. A properly fitted helmet with a chin strap helped keep it in place, but the neck fatigue remained. I added a small sandbag on the back of my helmet to offset the weight of the optic, and the problem was almost entirely resolved.
With my Quest 2, I replaced the OEM strap with a "comfort head strap" From KIWI design. I then found a USB-C power bank that weighs about the same as the Quest headset, and 3D printed a holder for it to attach to the hard plastic frame of the head strap in the middle of the back. Not only has that resolved my neck fatigue issues, but the battery pack means that I can use the Quest 2 all day if I wanted without having to recharge, and without being wired to an electrical outlet.
I was hoping for some news during this gaming showcase.
This is sort of historical revisionism. PCs and laptops were historically expensive, limited use devices and they've become relatively more inexpensive over time due to a huge increase in supply.
It's a whole other thing whether this will actually work out for them, because it depends on there being a captive market for the profitable half of the business model (the "metaverse" content).
Instead of being a fixed tripod, you can be in the space. You can move a foot or two in every direction, and you can rotate your head without overlapping each eye's perspective.
This demo from a 2020 paper is incredible: https://augmentedperception.github.io/deepviewvideo/
perhaps someday vr will be competitive, but not today.
twice gpu performance.
pancake headset.
OMG