From what I hear, from someone who knows someone who works at Hello Games, is that they've hired people to work on "the next game project", but NMS keeps selling, so they keep putting out big updates, because every time they do that, more people buy the game.
Your friend of a friend must be mistaken.
We've been assured hundreds of times over by experts on HN that putting out quality software will lead to bankruptcy.
The only correct way to success is to build a low-grade MVP, then charge a monthly subscription, then sell the user's personal data and "telemetry." Surely, there can't be another way?
Difference is the NMS team appears to have an offering people wanted versus Bear Clone #875 and web UI POC skewed to highlight some banal metric for $99/mo per team member #1,773,958
Which makes me wonder if Apple's been funding development, perhaps for some time.
Great news for the dozens of Mac gamers. If Apple's headset is a success(?) and games want to support their headset, adding Mac support will be very easy to justify.