So, despite it being failed in Android; it'll probably work well in Apples ecosystem. -- Apples true innovations (3D touch for example) have a much higher chance of not being used and going away.
So, despite it being failed in Android; it'll probably work well in Apples ecosystem. -- Apples true innovations (3D touch for example) have a much higher chance of not being used and going away.
3D touch went away with the iPhone 11, and I'm still salty about it. The hold-spacebar-to-move-cursor thing is just ever so slightly less efficient than the previous force-touch-anywhere-on-keyboard-to-move-cursor. (But I get why they removed it -- that was pretty much the only good actual use of 3d touch. Elsewhere in the iOS UI, it just made things more complicated, and I was constantly accidentally force-touching things instead of long-pressing them, etc. Probably not worth the added hardware costs.)
The UX on that is terrible. If you’re reading this on an iPhone in safari, go to the URL bar and try to navigate to my user ID there. I’ll wait. Now try to do it on a site where the URL has a dozen parameters.
See also: the resurgence of QR codes post iOS 11...
So a user learns about the feature because Apple educated them well, and then immediately gets to practice it and commit it to their long term memory because they have some immediate actual uses for it.
The Android approach is to release a technology, do a bunch of non functional demos and/or PoCs demonstrating how it can be used, and by the time actual useful implementations of the technology have been created users have forgotten the technology ever existed.