You get what you pay for. If you pay less than what it costs to develop the technology then YOU ARE THE PRODUCT.
We absolutely need the 10x better in VR for "spatial computing". Right now the issue with the Quest 2 for work is that it's way too heavy/bulky, is not sharp enough, has jitters that make you dizzy and the integration with your computer is always a bit hit or miss (mine has trouble connecting through AirLink half the time).
The issue with the above is that they are experience breaking. I completely "buy" what Apple is selling here because the current solutions simply fall short. If I can't read code properly or my neck hurts after 1 hour it's a deal breaker and the headset goes unused. 4k per-eye and almost ski mask thickness with the battery in my pocket might actually bridge the gap.
I won't pay 3k+ for it, but we definitely need it to be 10x better because the 1x is still pretty far from a daily driver.
It's black and white, low-res, incredibly grainy, and there are weird seams in a bunch of transition spots because the cameras are further apart than the eyes so it's doing weird reconstruction. It's legitimately hard to grab objects using it because your arms and hands aren't quite in the right place.
What Apple looks like they're doing makes it actually useful.
It's definitely not AR but for reaching out and grabbing something (as I was replying to) or walking around it's perfectly acceptable. The 3D effect is perfect so you can actually reach out and grab whatever you want.
I really want to use passthru as my home space but the problem is that it actually makes me nauseous after a few minutes. I have zero nausea with the Quest 2 normally because everything aligns perfectly in terms of movement and depth, but the 3D in passthru is just off enough to make me feel sick.
Maybe just different people's sensitivities to things.
I participated in another thread about this and there was the same kind split: People either thought it was great or that it was completely unusable.