Sony's VR headset also has eye tracking.
It is a great input, but more importantly: drastically lowers the required computation with foviated rendering, i.e. rendering hires where you look, not everywhere.
It is a great input, but more importantly: drastically lowers the required computation with foviated rendering, i.e. rendering hires where you look, not everywhere.
Also the 12ms mentioned, wasn't that from camera to screen (so the latency of both the camera sensor added to the latency of the screen) or did i misunderstand?
Now that i think about it, the eye tracking is also a camera. Hmm.