I'm curious how well gaming will work too. They didn't show off any sort of VR controller a la Quest or PS VR2.
I'm curious how well gaming will work too. They didn't show off any sort of VR controller a la Quest or PS VR2.
I think they're claiming that their hand and eye tracking are good enough that you don't need to be waving your arms around to navigate menus.
They did show people using a Playstation controller to play games so I assume there will eventually at least be a third party VR controller.
"Dead" is an unnecessary exaggeration. I'm a Mac gamer and my Steam library has more Mac games in it than I can possibly play all the way through. No Man's Sky was just released for Mac, and I'm looking forward to playing that too. I just played through Subnautica at the same time as my friend who was playing it on his Switch and he was blown away at how much better and smoother it was on my M1 MacBook. Also Parallels and Crossover open up the ability to play a lot of Windows games on a Mac. I'm still impressed with just how well that works for some games. I'm not a bleeding-edge everything-in-my-life-is-about-gaming gamer, sure, but I still think I'm a gamer. Yes, compared to the Windows gaming market, the Mac gaming market is small, but it's not dead.
7-years old game.
>Subnautica
5-years old game.
>Parallels and Crossover
Paid emulation, but not as slick of Steam's Proton (which one could get for no extra cost). Linux currently has better gaming support than Mac.
Gaming on Mac is not "completely dead", but it's basically getting leftovers. That's ok for many people, but it will negatively affect the fortunes of "Vision Pro".
Factorio (it has native Mx support)?
What is more important is the average hours people play given game, not the release date.
No, but imagine getting DOOM in 1999 instead of 1993.
As I was saying, Mac gaming is basically leftovers. Which isn't terrible, but means the Vision Pro probably isn't very good for games (raw performance is fine, but devs won't build for it).