I mean, just pure technology wise, the screens, number of sensors, processing power itself is mind boggling.
I am sure that all their hadware decisions regarding oculus were constrained by the compute hardware. Apple has the moat of world class custom silicon that means, the constraints on its designers are far less.
And we are seeing just the first gen device.
metaverse vs spatial computing?
and whoever can make money for their respective business: sell ads or sell apps/integrate with rest of apple ecosystem?
Yes, Apple is priced quite premium but that is also their strength Apple can price at this level and still command enough sales , Meta or any other company cannot .
Even at the same price point (HoloLens 2 costs the same) as Apple it is hard to imagine another headset competing.
Also none of the concept headsets MZ has shown so far come close to this
Apple is using these two groups for development of new software and for marketing. The fanboys will carry this thing around for a year or two and familiarize the general public.
I'm also going to call it on the dedicated floating eyes screen: it will be a joke once it hits market, and everyone will turn it off to eek out a few more minutes on the battery pack.
They're going for different markets. Meta is trying to be the VR kids get for Christmas and people buy for fun, Apple is aiming at...something else.
Apple has.
The “people with $3500 to spare” market knows that it’ll be polished and likely worth the price tag due to the “sparks joy” factor that Apple regularly delivers.
> "They’re constrained by price: they haven’t trained the market to accept a $3500 piece of hardware from Facebook. Apple has."
Can be justified by a lot of the Mac range costing >$3500, especially when you consider non-basic configurations.
They did this by delivering consistently on their “coupled with our ecosystem, this is the best one of these you can possibly get” promise.
I mean yes, Apple is the best hardware company in the world, and they've assembled/polished best in class hardware and most importantly, have been willing to commit to the volumes for production for bleeding edge parts (eg, companies like eMagin have been demoing 4K micro OLED display for years [1] but no one's ever committed for an $X billion order - already we're seeing the "Apple" effect though as suppliers now have customers to chase [2]).
Meta's FRL has been working on pinch-and-release click for years with a haptic EMG controller that while bulkier, I think would actually be a more satisfying experience: https://tech.facebook.com/reality-labs/2021/3/inside-faceboo... Meta has also been working on next-gen displays (focused on varifocal displays/fixing vergence acommodation conflict) for years. I still think that Doug Lanman's 2020 EIS Plenary presentation is one of the best technical talks of recent memory, and highly recommend watching it to anyone interested in displays: https://www.youtube.com/watch?v=LQwMAl9bGNY - Tested had a good demo video of what they have in the labs last year: https://www.youtube.com/watch?v=x6AOwDttBsc and you can read about their DeepFocus work from back in 2018: https://tech.facebook.com/reality-labs/2018/12/introducing-d... or see their Half Dome prototypes going back the same time period: https://tech.facebook.com/reality-labs/2018/12/introducing-d...
You can go down anywhere down the stack, from spatial audio and custom HRTFs [3], haptics [4], avatars [5], FRL (or whatever it's called now) has done it all [6] but most of the cool stuff has only trickled into the market while Meta has focused on selling $300 consumer headsets and despite obstensibly being a "software" company has never figured out how to build a platform beyond a barely passable VR game launcher. Reading the visionOS docs [7] has been a breath of fresh air and is much more impressive to me than the hardware (which is great, but the biggest accomplishment on that end IMO was committing to launching such a high price-point to reach a baseline experience they were happy with; also their passthrough appears SoTA).
Still, I'm most excited that this will give the "courage" to others to launch high-end consumer experiences. Let's see true retina-resolution (60PPD+) varifocal HDR displays and actually seamless passthrough.
(Funny note, looking through old notes, back in 2015, I expected 4K/eye displays to be in an HMD by 2020, which was far too optimistic. [8])
[1] https://www.uploadvr.com/emagin-4k-oled-microdisplay-steambo...
[2] https://www.oled-info.com/tags/oled-microdisplays
[3] https://about.fb.com/news/2020/09/facebook-reality-labs-rese...
[4] https://www.xrtoday.com/mixed-reality/what-is-meta-doing-wit...
[5] https://theinnerdetail.com/meta-will-soon-let-you-to-make-ph...
[6] https://research.facebook.com/research-area/augmented-realit...
[7] https://developer.apple.com/visionos/learn/
[8] https://www.dropbox.com/scl/fi/k08jnu4t4qwerd0ln10w8/Virtual...
If FB is not worried, their CEO may not be doing his job.