That's cool, but let's be honest here, Skyrim SE runs perfectly fine on recent computers. It's Morrowind that doesn't, which is why OpenMW is necessary.
- 60fps cap
- no native support on mac/linux
- engine bugs/limitations
Many of those can be addressed by mods such as the Unofficial Skyrim Special Edition Patch and various mods aimed at overhauling the save system but an open source engine would be really great.