> oddly fixated on games
Well, the reason I bought a number of headsets was for developing productivity applications. I just found that it was a bit of a deadend and that the only meaningful value was in existing 3d experiences (games, modelling, visualisation). I couldn't find the value in spatialising 2d productivity experiences. Hence the heuristic, if there was any value, we would already be wasd-ing our way around a 3d view in our 2d tools. There have always been a stream of 3d experiments like debuggers or knowledgement management tools but they just don't offer value compared to 2d text-oriented experiences.
Some of the talk about Spatial, feels like a pendullum swing back to Hacker's "Gibson" or Jurrasic Park's "Unix, I know this" 3d interfaces that were assumptions of what would be useful in 3D, and we have made real versions of these, but they just suck. Classic case of imagination / reality mismatch that often comes with tech.
> allowing developers to progressively adopt the entire gamut
That is just the "how", not the "why".