Eh, print/log debugging works fine. Especially in an interactive environment: you've got direct access to the variables and objects, and can easily inspect them directly.
At some point I felt like I was a bad dev for not using a debugger, but at this point I think I'm more versatile since I'm less dependent on finicky tooling to figure out what some code is doing... Every language has it's own debugger to learn, but logging (and good strategies for logging) works about the same everywhere.