- Releasing on platforms and setting up a Steam account.
- Marketing and creating promotional graphics.
- Bug fixes that were discovered by hardcore gamers, who we didn't have access to for testing a decade ago.
- After 10 years, some Unity plugins needed to be updated and adapted.
- Also important to consider is that I ultimately decided against a mobile version and had to rework the game for desktops.
These factors ended up extending the process much more than I initially thought, but the figure of 3% had stuck with me from the beginning, illustrating how finishing touches often require a lot more time and effort than we might initially anticipate.