It does turn off when it detects a low-end or integrated GPU. But something may not be working correctly, or is getting miscategorized.
That's why the debug information would help.
That's why the debug information would help.
Good to hear it's not just me though (and the effects also aren't disabled for me either).
Until someone turns up with a new combo where it doesn't work. Because judging by the comments, this seems to be a janky piece of code that isn't well understood.
"Turn it off" (or rather, "rip it out, and throw it away" is good advice. If there is even a slight chance this might come back to haunt you and screw the user experience, it isn't worth it. If your animation is more important than avoiding a horrible user experience, well, that's kind of useful for your customers I suppose.
Do you want an appointment? A lab?