When I've got my glasses on, the "Forest" sequences look *wildly* 3D to me.
Without my glasses it looks less so but that might be a function of not really being able to focus on stuff closer than about ten metres ;-)
Without my glasses it looks less so but that might be a function of not really being able to focus on stuff closer than about ten metres ;-)
I wonder if maybe their implementation "fills in the blanks" in the 3D space in the same way our brain does, so it looks "properly 3D" because it's what we're expecting it to look like already?