There isn't a world where a 5k or 6k tv ever makes sense. Monitor, yes. But not for TVs.
There isn't a world where a 5k or 6k tv ever makes sense. Monitor, yes. But not for TVs.
4k does not exist because it's optimal for the human eye. It's dominant right now because anything higher carries a really significant bandwidth penalty, which would be hard to do for both streaming and optical media.
If we lived in a world where blu-ray disks could hold 1TB, and global internet speeds were 10x what they are now, 8k TVs would be the norm.
"You can't tell the difference between HD and FHD." FHD and QDH. QHD and 4K. 4k and 8K. 60FPS and 120. 120 and 240. A higher resolution texture. Higher resolution audio. A higher resolution mesh. Etc.
Every single time someone makes the claim it makes no difference, yet we do it regardless.
For something that seemingly makes no difference, people sure seem to continue improving it regardless. And shockingly, consumers seem to really enjoy the products too.
https://www.techhive.com/article/578376/8k-vs-4k-tvs-most-co...
What about images that use HDR10+? Or Dolby Vision? What about completely un-compressed lossless video? What about common compressions like X264 and X265? What about on an 80-inch screen? What about in dark vs bright scenes? Or even environments? (Human eyes handle images differently at low vs high brightness)
I'm not saying the data is worthless because it's not, but I am saying that I think it's too sweeping to say it's completely un-noticable. Not enough data for that conclusion. Vision and display technology are both very complicated topics and there's always room for improvement IMO.
The only reason it will ever stop is if we hit major technological or even physical barriers. And even then, we'll most likely just move onto another technology that allows yet higher resolution.
Higher sampling rates and higher quality encodings result in a broader, more impressive and immersive sound stage primarily, and more details are secondary, and in some cases are elusive to run after.Lossy codecs, at too low bitrates, can be a problem, yes.
But every content can be recorded and played back as 48kHz 24-bit FLAC, which is perfect. No amount of money you spend can improve upon that.
So I have a setup: Akai AM2850 Amplifier, a pair of HECO Celan GT 302 speakers, a Yamaha CD-S300 CD player, which has USB input with iPod interface and MP3 capability.
A well mastered album (read: No brickwalling) like Wasting Light (Foo Fighters) or Brother in Arms (Dire Straits) will provide you a larger soundstage when you listen in front of this set from CD (or any lossless source, but let's keep everything in the same DAC), even compared with 320kbps MP3 (it's minimal, but audible).
This can be ruled as placebo alright, but audio science is hard science. It's subjective, and there's an aura of lies around it due to great deal of real snake oil in this.
Yet, I listen to same amplifier for 30 years, and I know how it behaves in any genre, any sound source and any input level, yet I can make sense of the subtle sound stage changes, because I'm so familiar with it.
Honestly, I played in large orchestras and whatnot, but when listened intently, the difference is there. It's difference between a good cup of Tchibo vs good cup of Davidoff coffee, but it's there.
I'm currently not at my home, but if you want I can provide you a fresh set of sound deltas (FLAC vs. 320kbps MP3) when I return.
Personally, I try to acquire all music on CD or as FLAC from e.g. Qobuz or Bandcamp. But I see no reason to go beyond 24-bit 48kHz for any kind of audio unless I plan on slowing it down for e.g., a slow-mo video.
In any case, I really don't believe that I have a system can render 96K sound meaningfully different than 48K. I'm also not sure that I can tell the difference unless I try very intently, either.
I also an avid Bandcamp shopper. Some of the people make really beautiful music there.
Lastly, if I'm happy with the sound I get, I don't run after numbers. I use a Behringer Bass V-Amp as my bass processor, and even though it's far inferior on the paper, the result is not for my ears.
Heck, if Haggard can use this thing for live and studio, why can't I?
When you mic a big orchestra (or any orchestra) clearly, you can capture the stereo image (which is generally done with non-instrument ambient microphones), too.
Mixing this ambience into the final stereo mix can increase the instrument placing when done correctly, but needs a good room with good acoustics. This is why we have Atmos and other tech. It allows you to virtually position channels in a room, and increases this separation, in theory. Nice when done subtly, ugly when done overboard.
Also, speakers' sound rendering has something with it. For example, the Celans I have can fill a room with positionally correct instruments fairly impressive. What's more impressive is, Creative Gigaworks speakers also capable of doing this while being desk speakers (yet they have kevlar cones and silk tweeters too).
There's a sensible upper limit to pay for audio systems. Mine is neither top of the line, nor too cheap to be true. It's a powerful, yet vintage all analog powerhouse, and I have it for 30 years or so.
After some point, even if the resolution provided by the system is justified by the money it requires, finding sources to saturate is impossible to find. So, when you find something you like for the first time, you stop there. I plan no changes in my audio system for example.
There are infinite number of variables in audio (system, source, room, placement, etc.), but sound resolution and soundstage are not placebo effects. If it was, a $4 headphone would sound the same wth $44 or even with $440 one, yet they don't.
Same for speakers, amps, etc. Until a certain point as I said.
https://en.m.wikipedia.org/wiki/Nyquist–Shannon_sampling_the...
Then again, the frequency response of the loud speaker is not flat so I dunno if the sampling filter cutoff frequency matters.
According to Wiki the absolute max an amazing(?) ear can hear is 28kHz. You can maybe hear aliasing of higher frequencies too?
I can't hear any difference between 44.1kHz and faster sampling, but we can't refute it on purely theoretical ground.
And 24 bit is nice purely because you can regulate volume in software without losing fidelity (if DAC is good enough). But again, no such requirement on source, just the processing pipeline
So yes, for that reason alone you need more.
But for the final delivery, there's no need to ever go beyond 48kHz at 24-bit.
24 bits is useful for mixing various sources, but otherwise it is a waste of space.
Is the half sample per frame at 44,100 Hz and 24 fps really an issue? DVDs support 48kHz, but they only support 25 fps and 29.97 fps. You're going to run into so much NTSC content that I'm not sure even divisibility is a thing.
e.g. I've got a 48" UHD TV at 2.5m (8') distance, and a 27" UHD monitor that I use at 60cm distance, and while the TV is beyond the resolution limit of my eyes, the PC monitor isn't.
There's also the type of content and your personal visual acuity. If you're young, your eyesight is probably quite capable of resolving much finer details than normal 6/6 vision. I can tell the difference between 4K and 8K at a normal sitting distance on a 65" TV.
However... the difference isn't enough for me to care. I'm much more interested in brightness, colour, framerate and a load of other things over another resolution bump.
Only now do some manufacturers start to put out taller monitors, but they're still rare, at least in my market.
So, while the pipeline might not run at more than 4K, the source material ideally is at a higher resolution.
And you need to make sure it still looks good on lower quality displays.
Besides which, we took a big step back when we switched from 35mm to digital. Digital has only recently reached par quality.
(Yes, I know that you do X on your Y machine without problem, but my point is that it’s easy to forget to account for all these little costs, and they pile up! Especially for professional workloads where people love to push the bar higher and higher.)
Cloud-based After Effects render farms do help significantly though.
So, let's actually look at that. For a "low-budget" 8K pipeline you'd first need a camera that can shoot at 8K or more. Ideally you'd want more so you can crop-in or do stabilization in post. So you'd be shooting on the Blackmagic Ursa Mini Pro 12K (~$6k) [1].
Usually you're using 5-10% of the material that you shot in the final edit, for some movies that can go as low as 1% (e.g., Apocalypse Now [2]), but let's calculate with a 45min documentary and 7.5% material used.
That means you've now got 30 TB of raw material [3]. You'll obviously use proxies for editing, but at least for color grading and for delivery you'll need access to the full material.
So now you'll need to store 30 TB of raw material somewhere in the cloud accessible to the machine that's doing the delivery. Even assuming you've got a symmetric fiber connection so we can disregard potential traffic limits and transfer speeds for initially uploading the material, you'll still need to pay for the cloud storage.
Creative Cloud has a storage limit of 100 GB for individuals or 1 TB for business plans [4], which is obviously far too limiting, so you'd need to use something like LucidLink. As you'd be working with large video files, you'd need high-performance storage, so you'd have to calculate with their performance plan, which is another $80 per TB per month, so $2400 per month just for this one single project [5].
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[1] https://www.bhphotovideo.com/c/product/1578059-REG/blackmagi...
[2] https://books.google.de/books/about/?id=wB7cAAAAMAAJ
[3] https://www.braw.info/capacity/
Even with Gen 4 NVMe storage you'll quickly hit bottlenecks at those resolutions.
A lot of that is on Adobe more than anything else, mind you. Same with Premiere, too. These tasks can be a lot faster than Adobe software allows them to be. But there is a limit, of course
But realistically, a lot of work happens on Adobe or other (Autodesk, Houdini, etc...) products that also have their own issues.
A good high-quality 1080p export will have significantly higher perceived quality than a "4K" (UHD) video on YouTube, Netflix, Amazon Prime or Apple TV.
I've decided that I'll produce all content in 1080p at the current time, even though I'm recording video in DCI 4K oversampled from a 6K sensor. No viewer is ever going to see the difference anyway.
Customers are also not as willing to pay for 4k as those invested in UHD would like to think. It's a "nice to have" and having big numbers makes people feel good, but it doesn't actually make them love the content more.
A lot of people are watching content on their phones, for one thing.
I create some travel video content and up until last year, most of my clients weren't even fussed about 4K. I had been shooting at 5.1K for most of last year and then dropped to 4K this year because no one has needed it, but the storage and delivery costs are higher.
It is not just replacing one screen for another on client's side.
there is also AI upscaling which can upscale content to higher resolution