For example turndeg(90), Move(10), PickupItem(), turndeg(180), Move(10) you treat errors as exceptions, if the robot fail to pickup the item, or if it ends up at the wrong place it's an exception.
Now if you put all these in try/catch, have the functions return error code (or 0 for success), or use callbacks, the code will be more "ugly" yes, but you then treat errors as "first class citizens", if the robot for example fail to pickup the item you want to try something else, maybe apply more vacum to the suction arm, or switch to a grip arm. And if the robot goes off course you want to make a course direction.
async/await, coroutines, futures, promises, do make the code "look nice", but that nice look comes from treating errors as exceptions.