The lack of a 60/120hz mode will cause inevitable stutter, but that's going to be the case with any 60hz content (24p will be fine due to the 96hz mode).
Or, I dunno, they could single-handedly port Half Life Alyx. But I feel like the virtual CRT thing is more manageable.
CRTs also had no native resolution. They would instead change resolution physically, which made fuzzy interpolation unnecessary.
For a long time, they also had much higher refresh rates and better contrast than LCDs, though this has been matched in recent times.
CRTs didn't have a native resolution, but colour ones did have either masks or grills with individual RGB subpixels just like a flat panel. There was still interpolation in a sense, it was just done physically instead of transforming a framebuffer. If you made a CRT photon gun accurate enough that it could reliably address those subpixels it would then have a "native" resolution.
e: Also, a heads up that VR headsets strobe by default, it's part of what makes them work at all. Even LCD models, where they strobe the backlight.
It's already quite effective in EmuVR even on lower end HMDs, get close enough to the virtual TVs and you can see the individual RGB phosphor dots. Moire is pretty bad at a distance though.
I believe you needed to be insane, and drunk to survive it.
On the flip side you do get a sense of the full size of the Universe.
This, but with movement. Also do pose detection on others or a mirror and see the organs move in a scientifically accurate way.
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Bring real-world objects into VR but render them in the style of the scene which already exists. (99% sure not possible with this API). Basically, if I'm playing a flight simulator/etc, I want to be able to see my water bottle, keyboard, mouse, cell phone, etc so that I can easily grab them. But I don't want the immersion to be broken.
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Track conversations I have with other people and use an LLM to remind me about the relevant conversation history we've had.
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Years back I did a "startup training" weekend. My team decided to use my idea of gamifying museums and historical sights. The team was fun and had some good puns!
I'd originally thought it'd be fun to play a version of the "floor is lava game" at the ruined temple where they partly filmed the Temple of Doom. I still wish I could do that someday! A sort of historical scavenger game would be really fun way to engage the history of the place.
So custom image texture on a model with some animation, so you can checkout how a flag design would look when flying.
Another similar idea with object recognition would be an AR scavenger hunt.