The One Ring card, Magic: The Gathering’s coveted collectible, has been found
polygon.com
polygon.com
I had a heated debate about this sort of artificial scarcity with a guy who uses a precision scale to weigh boosters he buys, because the foils are ever so slightly heavier due to an additional layer.
Would be really funny if he was the one to find this card.
As we all know, three were given to the elves, seven to the dwarves, nine to the race of Men, and the one the Dark Lord kept for himself.
This is why we require lottery winners to be public record.
See also the McDonalds Monopoly scandal.
This card needs to be placed in a storage container somewhere randomly in the world and opened only 20 years from now at which point a group of individuals will attempt to take it to Tongariro which was the filming location for mount doom in the movies. They will each be offered 1 million $$ to sell the card at that point but if they accept it they will get the million in half off yogurt coupons. If they actually agree to cast it into the volcano of their own volition then a team will do that safely and film it well while the "fellowship" receives the actual million they were not promised if they agreed to do this.
Competitive Magic is a tiny tiny fraction of the overall market. It's also totally possible and reasonable to build competitive decks on Arena with a pure F2P account, if you're into that.
There's always a genetic component that influences your min and max levels at any given skill.
You might not beat Gary Kasparov, but if you retired, hired a coach, and devoted yourself to chess, you would be better than your counterfactual equivalent who doesn't.
Pay-to-win doesn't mean you only win if you pay. It just gives you an edge if you do, and it's shitty. This is why I used to like DotA 2, to the extent that someone can like DotA 2, because all purchases were purely cosmetic and didn't affect gameplay at all.
For instance, in Modern due to a strong mana base and other expensive staples you can easily reach $500 for a midtier deck. One can argue this is “pay to play”, but there is no logical reason for these costs. It’s cardboard. Typically decade old cardboard. Wizards is playing with what is called “reprint equity” so they never make a set “too” good and “burn through” their backlog too quickly. To me its an excuse to profit off the secondary market.
Legacy is even worse, as the P2W is that at any decent level you are required to have the consistency of Dual Lands and various other strong pieces of mana to be competitive. It’s why decks typically cost a few grand on average. This is due to the Reserved List making it impossible to get such important cards via reprints.
And finally, on the extreme end you have Vintage, where the decks are primarily built around the most expensive and powerful cards in the entire game. Including the Power Nine. Decks here typically cost as much as a car regardless of level.
Trying to be competitive in Modern or Standard or even EDH requires spending at least $500+ per deck unfortunately (Vintage & Legacy even more I'm guessing). Though if you have a group of friends who play casually, it can be fun.
There was still some metagaming. Getting ahold of mythics had a greater degree of randomness, and if you had a buddy that was running a separate color deck you could effectively pool cards.
It would be pay-to-win if you could do stuff like, pay a fee to take a second card at once during a draft, or tutor a card from your collection during a game, etc...
Similarly with F1 after the cost caps. If you had 135M you could compete with no monetary disadvantage.
But using this description, then the only truly pay-to-win game would be one where the win condition is literally an auction selling a “you win!” token.
While mtg is not cheap, I would say that only older cards get crazy expensive and sometimes are straight out overpowered.
Obviously, I'm not articulating my perspective very persuasively. Here's some additional flavor that might help (probably won't:)
1. In Magic: The Gathering, the most expensive deck is not always (or even ever, really) the best.
2. Is Golf pay-to-win? I can spend more on a set of clubs that have bigger sweet spots & will give me more distance with the same swing than my opponent's set.
3. The term "pay-to-win" comes from free-to-play MMOs.
I think most people that claim MTG is pay-to-win are just frustrated by how expensive it is. I agree. Don't play it!
2. No, because the people writing the rules of Golf aren't the ones that sell you clubs (as far as I know. Maybe there's some devious stuff going on behind the scenes).
3. Correct.
While I don't think "money is the only thing that determines the winner", Magic is absolutely is pay-to-win. It would not be pay-to-win if people could print their own cards (following a set of standards, of course), even though printing costs money.
hoping it's legit https://news.ycombinator.com/item?id=36540956
I'm reminded of McDonald's Monopoly contest and how the person in charge of security for the game pieces was later found to have stolen and sold them.
So Wizards has put out a few releases of a joke set called "Unglued" where the cards are completely unserious in-jokes, sometimes with unplayable or really meta game mechanics.
One Unglued set featured a card whose effect was derived by throwing it in the air and then seeing which other card(s) it landed on. So far so good. But apparently there was some "emergent gameplay" as we say, and players began tearing the card into small confetti so that it would touch many cards on the playing field and have an outsized effect.
So the even more emergent effect here was, of course, that tearing the card into bits made intact ones even rarer than ever, and so this card, whatever it was, became one of the most valuable and sought-after cards of the whole game.
Side note: One time I was so angry at an opponent that I ripped his card into two and threw it back at him; it was not one of these cards, and thankfully he did not punch me in the face.
https://gatherer.wizards.com/Pages/Card/Details.aspx?multive...
https://www.tcgplayer.com/product/836/magic-unglued-chaos-co...
One is Chaos Orb, a card in the original Magic sets. https://gatherer.wizards.com/Pages/Card/Details.aspx?multive...
One is Chaos Confetti, a card in one of the Un- sets that you were referring to. https://gatherer.wizards.com/Pages/Card/Details.aspx?multive...
I don't know if the Chaos Orb play is real or apocryphal. It may be that Chaos Confetti is a reaction to the story behind Chaos Orb.
As a side note, neither of these cards are legal in any common tournaments anymore.
Note that Chaos Confetti, being from Unglued, was never tournament legal. However, Chaos Orb was for a time, being from the original Magic set.
If someone did try it in a tournament, it probably wouldn't be legal -- why would it be? The text of the card certainly doesn't suggest it ought to be; that's part of why it's a notable story in the first place, that it turns on such an unusual interpretation. There are a number of rulings on how to play Chaos Orb from when it was tournament legal, but I can't find any relating to ripping it up; there's not a need to rule on what's clearly illegal. I don't think most people would be misled by a humorous story, an urban legend -- generally not told about a tournament setting -- into thinking that such a play would be legal in tournament.
A recent video on Rhystic Studies (https://www.youtube.com/watch?v=0dDLQkg5O1o) contains one person claiming that they witnessed someone trying this in a tournament -- presumably influenced by the story rather than the origin of it -- and the person who tried it was disqualified. Whether that actually happened, I don't know, but if so it even further suggests that no, there was no need to make detailed tournament rulings of this.
(Of course, the punchline of the Rhystic Studies account is that the person was disqualified not for the illegal play, but rather for the fact that, by doing so, they had reduced the number of cards in their deck to below the minimum legal size. If the Rhystic Studies story really did happen, though, I think we can infer that this reason was probably given because it was a way to avoid getting into an argument over whether ripping up the card was legal.)
Uh huh. Why am I reminded of the WATA Games and Heritage Auctions pump and dump scams for video games when a sealed copy of Mario 64 allegedly sold for a million dollars?
So 300,000%+ ROI
Looks like it floats around a 20% to 35% APR depending on the years.
But for the most abundant printing, the buy list prices here are reasonably representative (for a one is very good shape - most will sell for less due to condition): https://www.mtgprice.com/sets/Unlimited/Black_Lotus
Honestly, you'd be better off looking at the reserved list as a whole if you want to get a sense of more general returns. It's wild how much things spiked a few years back. I play legacy in paper regularly and have a large collection I actually use, but it's getting to the point where even I feel like I should sell out.