Does this mean anything except "Microsoft has decided not to bother being efficient with disc accesses"?
Does this mean anything except "Microsoft has decided not to bother being efficient with disc accesses"?
Does it mean extreme inefficiency with disk access, or does it mean heavy read-aheads plus aggressive caching? Who knows, but if you Google for "Windows 11 SSD optimized" you'll get pages and pages of results about SSD bugs and issues that have plagued large swath of users. Eg. KB5007262
In games, for example, games that are designed around HDDs might pack 3 copies of the same tree so that I can be loaded at the same time as other assets in the scene with limited seek time and decompression time. SSDs, having no seek time, don’t need elements to be in adjacent locations.
Granted that is for video games, but to develop for hardware is always at the expense of every other hardware