Everything I Learned About Game Development I Learned From the 80s
altdevblogaday.com
altdevblogaday.com
For those still disappointed that there were no lessons from 80s game development, read this article instead; it might be what you want and at any rate it inspired me:
Really? Because 90% of, say, iPhone games would not feel out of place in an 80's Amiga.
How they are distributed is different, yes.
But the creation part, not that much.
There were more Wild West coders making things for the Amiga than there are today.
Not sure. There were a few large-ish software houses back then that made the most games (Psygnosis, Ocean, etc). Nowadays there are many more 1-man shops for mobile games.
--Of course I only talk about iOS/Android games. The situation re: desktop is completely different and more like you say--.
And certainly, Amiga didn't have 500,000+ apps (= hundrens of thousands of games), as the iPhone has... I think 10-20,000 would be a better estimation (just guessing though, from what I read at the time and of App Store statistics).