32" displays are a sweet spot in size for me as long as the pixel density is >200 ppi, but more for graphics applications than text editors. For 3D applications especially, it's very beneficial to have a lot of area on one screen since the GUI default layouts tend to fit best on 16:9 screens or close to that and larger screens give you larger multi-viewport layouts. 24 inch displays just couldn't come close here. 32" allows me to work in a 4 viewport layout all day long. It's also nice in IDEs, but my main purpose is various graphics applications. And sure I could fiddle endlessly with multi-display layouts but that's such a time suck and every application is completely different so I wouldn't bother no matter what my screen size is.