Okay, I’ll try converting the meshes to iqm. Thanks.
I edited in some context — they’re rigged character meshes with animations, so a few formats are unusable here (like obj) since it can’t handle skeletons. Would you guess that iqm is the best one to look into out of the ones you listed? Otherwise I guess I’ll buckle up and look at all of them.
(Kind of sheepish that the only formats I’ve heard of are obj and m3d…)