Interesting. The OpenGL team used to be one of the most prominent driver teams at IMG, and now it's outsourced. They explain the (market) reasons in the post.
You probably want to implement Vulkan anyways, so why bother re-implementing a separate legacy API when an existing translation layer can give the same or better result for a fraction of the effort? Heck, Intel even did the same thing to get DirectX working on their Arc GPUs: they just used Wine's DXVK translation layer.
https://www.tomshardware.com/news/intel-gpu-driver-optimizat...