Don’t ask me how Larry stuffed the bag inside the can, but there was the same animation and everything. I remember being extremely frustrated with that, since the Sierra games are otherwise quite flexible in terms of accepting input. This was also why it was useful for learning English, since you could tell it things like ‘look item’ rather than requiring it to be “look at item’ and so on.
So I really loathed those cases where you had to be super precise, since they felt immediately off compared to the rest of the game.
Regardless good times, I think the best Sierra game of that era is Space Quest 3, which had some decent puzzles, a fun story and a hero I really liked.