> Juiblex, the faceless evil, on dungeon level level 2.
LOL! Wands of polymorph can result in interesting monsters showing up in early-level bones files. Nothing like waltzing down to level 3 and getting digested by a purple worm named Spud...
> Juiblex, the faceless evil, on dungeon level level 2.
LOL! Wands of polymorph can result in interesting monsters showing up in early-level bones files. Nothing like waltzing down to level 3 and getting digested by a purple worm named Spud...
There are people who can consistently ascend on nearly every run, if they pick a favorable class.
It requires extremely careful play and encyclopedic knowledge of all the little tricks to avoid danger. There are a lot of them in the game, and so long as you remember that the game is turn-based and that so long as you are careful, you can almost always just leave if things look hairy.
I played Nethack a lot during school. The only obstacles to ascending any character were my free time, patience, ability to stay focused, and occassionally the unfavorable early-game RNG.
Someone finally beat it and then, of course, conscripted me to spend the next half hour trying to remember what exactly I’d dropped.
Is it? Admittedly, I've only fooled around with NetHack occasionally, but from observing good players it was my impression that with encyclopedic knowledge of the game, ascending can be done pretty consistently, barring some _incredibly_ unlucky happenstance or attention-related carelessness.