Even getting a 20-year-old console (which in the retro gaming world isn't that old) to work with a modern HDMI TV is a headache!
Despite owning the hardware and plenty of games, I had to drop a couple hundred bucks on a RetroTINK scaler to make my PS2 playable again. Which is no hate to the RetroTINK, because it's an amazing little gadget (and its output looks great), just kind of sad that it takes so much money and effort to keep playing a console I've owned since I was a kid.
I can confirm that the picture quality is phenomenal though. You can tweak about a million different settings and even add fake scanlines!
S-video is gone, and RF is gone. Coax is still there though, so RF modulators should still work too.
A scaler like the RetroTINK can add visual enhancements, but more crucially it ensures that your TV receives the signal in the first place.
The problem is the roms can't be 'legally' redistributed and there's no viable way to even legally purchase a significant portion of them anymore.
It'd be an incredible challenge, but I wonder if the community behind emulators like Dolphin could provide a paid version of the codebase that can be licensed under the MPL. This might help keep older games legally in circulation.
[1] https://arstechnica.com/gaming/2018/11/sony-using-open-sourc...
Sony could always stop being overly protective and make the SDK publicly available under a suitable license.
I personally prefer when companies do not to elect to squeeze their IPs dry and have a semblance of pride on their work, as much as a for-profit company can have of course, instead of blindly chasing profits.
The other side of the coin is Ubisoft having 11 Assassin's Creed titles in development: https://www.gamingbible.com/news/11-new-assassins-creed-game...