Can Chess, with Hexagons? [video]
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Rooks and bishops follow the obvious geometry of the square chessboard. Knights are the natural complement of rooks and bishops: they move to any of the closest squares neither a rook nor a bishop could reach.
Pawns defend each other and form the game's "structure".
Queens are rather arbitrary (you could have rook+knight or bishop+knight instead of rook+bishop), but a strong piece is needed to allow for dynamic play.
On an hexagon they don't really make sense. Is there a more "natural" set of pieces that's built on the geometry of an hexagon rather than being an awkward translation of the usual chess pieces?
Personally, I think it's more worth spending your time looking into that than yet another variant of chess. Also if you get a hankering to play it, it is available on boardgamearena online.
What specifically did you think was way out of context?
Edit: Fix math.
Rooks having 3 directions in hexagonal chess is "as naturally built on the geometry of a hexagon", as rooks having 2 directions in square chess. I have no idea what you're objecting to.
The problem is that 2 players kind of would team up to get the third player out of the game which is imbalanced. Than you have a 2 player game ..
Maybe you can imagine some circular pinning that involves 3 players but...well.
I am implementing a chess engine for Polgar star chess for fun currently
After all, what if hexagon chess rules, but video.
> My brain was clearly too melted by that point -- I got my hex diagonals confused. CURSE YOU DIAGONALS!
[0]: https://www.youtube.com/watch?v=bgR3yESAEVE&lc=Ugz_oSLguMoeaVkugGN4AaABAg.9s-LI3bFJ389s-M7pcbfF2I say this not as a "you should have searched", but because it's fun. There are thousands of chess variants in the world ( https://www.chessvariants.com/Gindex.html ) and it's amazing where this simple game can be taken.
Thanks for link! However that chess board is only hyperbolical in the center. A real hyperbolical chess would have five neighbors in each cell. That's a real mind-bender.
My current favorite is https://www.pychess.org/variants/empire - it's been designed to be wildly asymmetric but actually the balance between the two armies are more even than regular chess' white vs black pieces.
My problem is that there is no literature, no published theory on most chess variants. At least I can't find any theory on empire ehess, and thus I have to develop strategies on my own - but that's how I played chess 20 years ago and it was awful.
The best part of chess IMO is the social aspect of having an evolving theory (or as other games call it, an evolving metagame), and the way we can learn theory to be able to quickly assess who is winning at a given position (a highly nontrivial task), or assess whether a move is "natural" or not.