Sounds pointless if you're using a phone as your window into AR, but if you were to imagine this on a headset like a Quest or Vision Pro, it would basically "turn" any controller into a handheld retro console.
Sounds pointless if you're using a phone as your window into AR, but if you were to imagine this on a headset like a Quest or Vision Pro, it would basically "turn" any controller into a handheld retro console.
It's not that clear at all if this is your take away -- its not just projecting a 2d surface emulators normally generate, but is instead taking that 3d data from the emulator and projecting _that_ into space. If you move the controller
None of the Quest give camera access to the apps, and there's currently no AR target support through the cameras. :(
[0] https://developer.oculus.com/documentation/unity/unity-passt...
I’m pretty sure ARKit has been 99.99% in existence as a way of getting as much real world data as possible for the headset design and ‘spacial computing platform’ project.