It means I get to play tons of games now for free, subsidized by others.
It means I get to play tons of games now for free, subsidized by others.
If they're heavy on cosmetics, there's incentive to make the gameplay-obtained stuff worse. If they have QoL upgrades, the base experience is worse. If the cash shop exists, it's plastered all over the menus and with little annoying notifications, breaking immersion. Not to mention silly joke outfits, which generally proliferate even in serious games.
They designed Diablo 4 at a very high zoom level - my guess is this is so you focus on your character more, making you want to deck them out in cosmetics. This limited FoV makes gameplay worse.
You log in to town in PoE, instead of your hideout, where you want to spend most of your time. The players suspect this is so you see other players in their supporter pack outfits, tempting you to do the same. This is a small annoyance, but it's there, and won't be fixed.
The article does mention some tactics that would prevent this, such as a bottleneck in the game where a level is so difficult a user can't reasonably win without having to pay. With such a tactic, you would not get to completely play tons of games, and the game becomes more of a free demo where the later parts of the game are unlocked with money, but that fact is hidden behind a manipulative psychological mechanic.
Sure, but none of the ones I play work like that. There are plenty that don't. Easy to simply avoid the ones that do.
Also, if you agree that these types of games are not worth playing, perhaps you also agree that not much would be lost if they were outright banned?
Free games with cosmetic mtx are usually better, but I really don't like the direction the industry is taking.
While really great fixed-price games with no mtx are still being made, it certainly feels like a dying model in the AAA world.
DotA 2, Call of Duty Warzone 2.0, PUBG, etc.
I am looking forward to Embark Studio's 2 free-to-play games (Arc Raiders, and THE FINALS)
There are very, very few games as generous as Dota2 out there.
I can see how it would be bad in mobile games.
Or, perhaps I should feel some moral qualms about riding on the suffering of others. And make no mistake: most F2P games are subsidized not by some million people each spending $2 dollars to get a Candy Crush hammer or some nicer-looking toy, they are subsidized by some hundred people each spending $2000 to fuel their addiction to seeing the numbers go up.
The people who feel compelled to spend every last dollar they own on a game are not doing it for entertainment - they are victims, and something in their psyche has been successfully manipulated by the game designers.
They also don't affect my health as I just play a normal and reasonable amount of time and it doesn't seem to interfere with my life or sleep or heath in any other way that I or anyone around me has seen or said.
Maybe it helps that don't care about loot boxes and battle passes and such? The battle pass (if free) levels up, but I rarely even look at what it does for me.
I just play and enjoy these games for what they are like I did 20 years ago (quake, counter strike, call of duty 1/2, bf1942, unreal tournament, etc). No unlocks, no progression, etc.
If they are sharing their experience, why shouldn’t I share mine?
The article on the other hand explicitly talks about mobile games, which are monetized vastly differently and significantly more predatory.
If a game includes micro transactions its most important goal is to get you to spend money once, that is the most important psychological barrier to overcome. And that is why many "free to play" games are unpleasant to play without paying money.
There are a few exceptions (Dota2, csgo, path of exile and sone more) but on mobile these are exceedingly rare and drowned out by games designed to get you to spend money.
Path of Exile actually is unpleasant to play toward the endgame without specialized stash tabs, which cost money. PoE has possibly the most irritating item/inventory management of any game I've ever seen, and those purchased stash tabs make it tolerable. But the total cost of the mandatory tabs is still somewhat reasonable compared to what you can get out of the game.
I played Genshin Impact earlier this year I was enjoying the game until it sank in just how predatory the whole thing felt - they had timegates baked into the game to encourage you to spend money - there was a limit to how much of the in-game currency you could earn each day (it was also a very low maximum cap). You needed to spend this currency to level up items and characters etc so it placed a deliberate block on how quickly you could progress and of course you could spend money to bypass this block. Not only that but because of how little of the currency you could carry it created a massive FOMO loop where you needed to be logging in everyday to spend your allotted quota ro you would miss out on making progress on your account.