I'm missing some context here. Texture compression is still a big deal in games, but all this stuff seems to reference very specific technology that's quite different from what's used today. Is this some demoscene or retro site, or what?
ETC and EAC are the mobile world’s answer to the patent restrictions of DXT.
ASTC formats are the mobile world’s answer to the patent restrictions of BC4,5,6,7.
The PS5 console has a decompressor for their general purpose compression format (Oodle Kraken) in hardware, and the intent is to stream textures from SSD, through general purpose decompressor, to GPU. See https://cbloomrants.blogspot.com/2020/06/oodle-texture-bc7pr...