Oh, within-the-GPU compression for VRAM, not content compression for transmission and storage, which is usually JPEG, JPEG-2000, etc.
The PS5 console has a decompressor for their general purpose compression format (Oodle Kraken) in hardware, and the intent is to stream textures from SSD, through general purpose decompressor, to GPU. See https://cbloomrants.blogspot.com/2020/06/oodle-texture-bc7pr...