Apple reports third quarter results
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We just started buying M2 Macs at work, and oh boy, they are lightning fast, robust refined HW and the battery life is incredible. It’s a check-mate for the personal computing industry, pending they get their enterprise MDM features in shape (ie Intune) and get more apps ported to macOS.
For those wondering, just in the last few months you can now bind a M2 Mac to InTune and remotely manage most things. You can’t login to the system with Office365 email yet (coming soon), however you can block personal AppleIDs, push a managed AppleID that uses Office365 SSO without any third-party plugins, and remotely track every device using FindMy. And yes since it supports InTune you can push and deploy endpoint protection and company apps.
I actually liked it. Too bad it’s an evolutionary dead end and never made it to the desktop keyboards.
And I even liked the one without an ESC key.
And then buy a refurbished one on the Apple Card to save a bit of cheddar™.
https://www.apple.com/shop/product/FNWE3LL/A/refurbished-16-...
Much improved compute speed + battery life, barely noticeable battery drain. I'm a very happy customer.
There are a few games that it won't play, and..... that's about it. I'm still surprised at how quickly that happened. Worth a try, the M2 mini is cheap and easy, and the 8gb/256gb config was "enough" for me. I honestly didn't even notice the bump moving to the max 64gb/2tb. Doing it over, I'd probably do an Air with 16 or 24gb and be happy as a clam.
$0.02 :)
I have many 2015 MacBook Pro's. All tour. All are almost permanently on. I replaced the battery on two machines last year. Speakers fine. Screen fine. Are you implying the relatively young M1 Air is so badly made, the speakers, monitors, AND battery have already needed to be replaced?
> my lifestyle involves very rough handling of the machine
No, it's not badly made, GP seems to be a huge exception. Please, read the full comment...
My M1 Air has been around since launch, have traveled with it just throwing inside bags, dropped a few times, sat on, etc., it still works 100% fine without any part swap, and looks almost pristine with just a tiny scratch on one of the edges from a drop.
As for the battery, yeah ideally it'd last longer. But it's seen a lot of physical abuse, tons of full charge cycles, and generally wonked out charging setups so I can't get too upset.
For the monitor I'm honestly surprised it lasted as long as it did. It had been slammed around and crushed far more than what it should be able to take.
And how are you saying you've had M1 devices for 6 years? I don't think thats possible.
[1]: https://www.ifixit.com/products/macbook-air-13-a2337-late-20...
I don’t think it’s just down to macOS because the Intel Mac’s didn’t feel as good. I think it’s likely down to the E cores and moving more of the IO handling processors onto the SoC (according to the Asahi folks anyway)
When my Intel Mac or AMD PC are under load, input struggles to fight with the things taking up resources. And that might be as simple as running Teams which is a resource hog at the most random times.
The Arm Macs never hit that issue for me even when I’m using aggressive loads.
XCode, a Flutter project in Android Studio, a Rails project in Rubymine, a running server/database and 2 different mobile Simulators, Sublime, Safari, Chrome, and 3 different Firefox profiles.
I'm looking forward to picking up a new Macbook sometime in the next half a year, but for now I'm quite delighted when using my Mini which literally boots in less than 5 seconds.
Edit: just wanted to emphasize that sometimes my Macbook Pro struggles without even all of the above apps open.
For regular stuff that's not gpu intensive, it's not really much different to any other system in terms of how it uses ram. What's different is it has a ridiculously fast SSD and can swap without much performance hit.
Relying on your ssd for swap over getting enough memory in the first place seems like false economy to me.
Important to keep in mind you won’t be able to replace that SSD without taking the machine to an Apple Store, and I’m not even sure they can replace the SSD without replacing the motherboard.
So almost no matter how much ram you get, in multi-application day to day workflows it’ll still use swap sometimes just because it can.
If your workflow involves something like giant objects in python or huge data structures that need to be in ram for performance, then you need the ram. But for use cases like 2,000 browser tabs plus photoshop plus Lightroom plus ten electron apps, mac osx “feels” like it has way more ram than an equivalent windows machine.
Being able to use swap is obviously beneficial, and if you're going to use it, it's better if it's fast.
But relying on it in place of regular RAM means you're just artificially shortening the life of your SSD - that's what I meant about "a false economy".
The machine "feeling" responsive isn't the point.
If all other factors are the same, the ssd wear on a machine that's used the ssd heavily for swap is going to be significantly higher.
Using a Mac (or Linux) is deeply enlightening on how terrible the Windows user experience is. From random slowdowns to odd degradation patterns under load, it’s a very frustrating environment.
The only reason I can imagine people putting up with it is being unwilling to change - it takes work to move from Windows to Linux, but Macs are so well rounded, and now with their ARM CPUs, they can offer a much tighter integration between hardware and software.
And, for developers, it’s Unix from top to bottom (well… no X, but that’s another story). WSL is impressive, but it’s still a Linux bolted on a VMS-like OS.
One thing: considering how long Macs remain usable and the fact they are impossible to expand, it’s wise to get more memory than you need right now. Thinking on developing for cluster environments, I’d try to get a Mac with 32 or 64GB of RAM.
For coding, I think ram gets a little overrated sometimes. Many projects would work fine on 16GB machines.
Dammit price discrimination. I realize buying the cheaper option frequently is the better option with Apple prices but they really know how to price in storage anxiety.
We bought the wrong model to start with (13" M2 regular) and spent a week messing around with ours trying to get it to work with our 2 external displays when we rang Apple and they explained the difference between M2 Regular and M2 Pro. If you were buying one for yourself and budget was of no value, note the 13" and 14" are virtually the same physical size, and yet the design and technical capabilities of the 14" model are far and beyond ...
I wrote off the 13" as a loss and paid the difference myself, and now use it as a laptop at home :) Old design, yes, but it was such a nice piece of kit, no way I was gonna send it back to Apple!
For some use cases, you're even better off upgrading the base model M2 Air to 512GB vs upgrading the RAM from 8 to 16GB for a similar cost. This is because swapping suddenly becomes twice as fast.
a failure (or sabotage?) compared to the m1 models that
worked properly without the expensive “upgrade”
I don't know the specifics, but the "lowest-capacity model has reduced performance because there's only a single chip instead of multiple chips being used in parallel" has been the case with SSDs for just about as long as they've been around and it is definitely not an Apple-specific thing.My understanding is this: when the lowest-capacity model is only using a single chip, it's because the manufacturer is no longer making smaller sizes. For example, Apple's supplier(s) may not even be making 128GB NAND chips any more or may be discontinuing them soon, so they don't even have the option of using 128GB+128GB instead of 256GB.
Think of it as having one SSD fitted on the low end and two on all other models.
Regarding the Mac Studio, I had heard complaints about noisy fans. Can you comment on that?
The numbers reflect Mac revenue down -24.2% YoY to date; if it's worth it, the market certainly hasn't voted with their wallets yet.
Those MDM functions have been available in other MDM platforms for ages. Microsoft has been consistently bad at Mac management, I think mostly it’s they don’t care.
I have one of 4 RPi Zero Ws that right now runs a Docker Swarm with Hercules running VM370. And Squid proxy because I don’t want it polluting the Wi-Fi network for no good reasons.
The cluster is named Gibson.
- a checkmate to most 3rd party external monitors.
- a checkmate to the right of repair.
- a checkmate to the environment.
- a checkmate to most hardware terminology (they will create their own so you cannot compare products)
- a checkmate to modularity.
I literally own a Framework. I care about this stuff in general, but it's not like they're making equal or worse products. What Apple is getting out of their M# processor lines is insane. Honestly, it's questionable if my modular laptop is better for the environment with how much more power I have to spend charging it vs. most of Apple's options, given that I've generally kept using my laptops for 5-7 years at least.
I've thrown away way more e-waste on my fully modular external monitor Windows/Linux desktop than I've thrown away Apple products over the years. Modular essentially means "throw away some of your parts regularly". What else am I supposed to do with a 6 year old CPU and Motherboard? I could run it as a server, but I don't need to consume that power for anything really, so it just sits in a closet for years until I throw it out.
Anecdotally, I was between buying a M1 Macbook Air and a Framework 2 years ago. I'm already curious about upgrading my Framework to the new AMD mainboard/CPU set. I can almost promise you if I'd bought the M1 Air, I wouldn't even be considering an upgrade for another 2-3 years. Repair/upgradeability also makes it way easier to impulsively generate e-waste.
Because you keep editing in more stuff - I'm really not sure I can blame them on the "making new hardware terminology" line. It really doesn't seem like it's so you can't compare it. There's plenty of benchmarks comparing it. They clearly went to ARM because it got them a ton of compute power on very little power. Yes, it can't compare to an old Intel chip the same way, but there's plenty of folks pursuing this line, and it seems like it's been well worthwhile.
a checkmate to most 3rd party external monitors.
Can you elaborate?The result is tiny widgets.
I'm typing this on a 4K monitor connected to a Mac and everything is perfect.
I don't remember what the default behavior is when MacOS sees a new 4K monitor, but you can go into the display preferences and choose "Larger Text" (essentially, 2X UI scaling) or "More Space" (no scaling, "tiny widgets") or incremental noninteger scaling modes in between.
https://www.dropbox.com/scl/fi/dmin2flhod4rkqxfm494k/macos_d...
Try using the same screen on Linux, take a close picture of text and compare.
3rd party monitors have the HiDPI mode disabled.
After some googling, it looks like M1 (and I guess M2) Macs don't always expose HiDPI options for 3rd party displays. That sucks. WTF is Apple doing? I'm not sure if there are workarounds or what. I will research this before buying an Apple Silicon based Mac, that's for sure.
I have a Intel Mac (latest MacOS) and have never experienced this problem with a variety of 3rd party monitors over the years. So I didn't even realize this was an issue.
Additionally, I forgot that subpixel rendering is disabled by default. You can enable it with `defaults write -g CGFontRenderingFontSmoothingDisabled -bool NO` but I forgot that was a required step.
My cheesegrater Mac Pro with a beefy graphics card under Catalina, I was happily running 2 4K displays in HDR10, at 144Hz.
First beta of Big Sur, which came out with the Pro Display? I could drive them in HDR10 at 60Hz. 95Hz in SDR.
Was reproducible - by me, by many others.
Turn DSC 1.4 down to 1.2 on my monitors, and it got a bit better, HDR10 @ 75Hz, 120Hz SDR, IIRC.
That remained broken all through Big Sur, despite a huge number of reports.
Remained broken through Monterey too.
I believe it's fixed in Ventura, but I've since changed monitors.
Initially, people were wondering about the Pro Display's bandwidth and how it was doing 6K HDR and other USB connectivity, and it sure as hell seems like they messed with the DSC spec to make it happen, and 'screw other monitor owners'.
Honestly life has been turbulent the last few years and I just haven't had the energy to switch, even though I think everything I do at this point is easily doable in Linux anyway.
more than other personal computers/devices? how so?
From a turnaround and customer experience perspective, it makes sense to just swap the part and do the diagnostic later so that you avoid having to guess-and-check through the multitude of parts that could be broken.
In my experience, no.
I had an MBA, battery charging chip was damaged. The laptop ran fine on AC, the battery was intact and fine - it just could not get a charge delivered to it.
Took it to Apple Store. Thought what might be reasonable... $200, maybe $300, parts and labor.
Genius comes back out with a quote for $900, to repair the charging circuit on what was an $1,100 laptop. First words, "Maybe we can talk about getting you set up in a new Mac today."
Why? Their display is extremely niche and iMacs aren’t really a big deal these days either
looking forward to the M3. just for the RAM at this point, for me nothing changes between 64gb - 128gb (aside from recent LLMs) but 128gb+ opens up additional applications for me,
aside from that I think incremental improvements in GPU and other special purpose processors will be intriguing in conjunction with the RAM boosts
I have a hunch that 2024 or 2025 chipsets will give more RAM to the neural engine for very fast AI output. Will we still be using "tokens per second" by then? Who knows. But I think there will be OS level inclusion of models by then and Apple machines will have a consumer level chipset leaps ahead of others, in mobile and laptop form factors.
What counts as a subscription? Because 1 billion feels incredibly high to me, like 1 out of 8 human beings has a paid Apple subscription?
I wonder if Apple One counts as one service due to being a bundle or four(+) services for the parts.
Don't know how they count Apple One subscriptions for this, it bundles all six of those into one package.
I think AppleCare warranties are also sold as a subscription now, so those might be counted too?
Given that some people have more than one subscription (e.g. iCloud + Apple TV+), it actually doesn't seem that crazy. Especially when the cheapest subscription is only $0.99/mo for 50 GB of storage, which a ton of people probably have since it's incredibly easy to blow past the free 5 GB tier for your iPhone backup.
The iPhone 13 mini has been called disappointing or a failure with analysis saying it only made up 3% of new iPhone sales during one quarter.
Apple planned to sell 300m phones last year.
I’d love to own a company selling 9 million copies a year of a $600 device. That’s $5.4 billion in gross revenue alone.
And that’s the “failed” model.
iOS 17 is supposed to be much better. It’s like my phone knows it’s coming and is punishing me while it still has the chance.
I’ve never been so tempted to put a beta on my daily driver.
That number is wrong.
The most recent reported Active iPhone user was from 2021 at 1B pass mark. And it took Apple more than 2 years to gain from 900M to 1B. I would not be surprised if Apple now has 1.1B Active iPhone user, but an extra 460M unit would be equal if not more than the total unit shipped since the announcement of 1B active user.
Apple also has over 2B Active Devices Number which include everything from iPhone, iPad to Apple TV.
Apple definitely got me on services with E2E encryption. I am happy to pay $0.99 a month to keep all my data in their cloud. I suppose I would be even happier if it was included for the life of my iPhone for free, though.
Decomposing that lease cost into a bunch of small feature pieces is really about better price discrimination + fewer “SKUs”.
If you add a perpetual bonds with a coupon equal to the service charge, and the service price doesn't increase, you could create a perpetual "free" iCloud offering. However, I think the main problem there aren't that many people who are willing to pay for it.
Perpetuities are only possible because of non negative interest rates but inflation tends to be higher so they don’t pay out constant in terms of purchasing power
You can also engineer your fund to generate enough to reinvest for inflation. Your fund, and your ability to pay more as prices increase, will grow, so you can absorb reasonable price increases and maintain a readiness to bail.
Services: Net sales $21,213M - Cost of sales $6,248M = Gross margin $14,965M (70.5% of net sales)
https://www.apple.com/newsroom/pdfs/fy2023-q3/FY23_Q3_Consol...
Apple runs the modern digital mall. They provide the space, the signage, the discovery, they even handle payment for you.
Also, small indie developers are only being charged 15% until they exceed $1 million. So the 30% you always hear about are the big fish that can afford it anyway.
So when do we start complaining about Nintendo, Sony, Microsoft, Spotify, etc. etc?
They all take 30%+ margins on their platforms.
Also Google takes the exact same cut on the Play Store and yet Apple is still the one that usually gets singled out.
>Apple lawyers also took the dominance of consoles as a chance to ask why Epic Games has not sued Sony for the 30% fees it charges to Epic Games. (Sony is a major investor in Epic Games, and it recently put $200 million into the company.) Epic’s lawyers’ rebuttal was to point out the major differences between phones and game consoles, as well as the fact that Sony and Microsoft are more willing to negotiate than Apple. At one point, Sweeney said he would have taken a deal from Apple for lower commissions, if it had been offered. Sweeney also noted that most game consoles are sold at a loss and make money back from sales. Unlike phones, consoles are mainly used to play games. To Sweeney, this was a big reason why Sony and Microsoft’s fees are more palatable.
Read more at: https://www.newsobserver.com/news/business/article251156384....
Maybe its because 30% is a relatively small price to pay for the benefits of app stores versus trying to get users to manually install your app via side loading.
Asking Apple to allow side loading and alternative app stores is like forcing Tesla to make a gasoline powered car.
Would I prefer if there was a truly FOSS mobile operating system? Yes. But life is what it is and I'll take the /option/ to use F-Droid over only having the App Store any day.
Signage and discovery are a joke. The App Store is littered with garbage, and even when you search for an app by name, you often get unrelated apps for pages and pages before the real app.
> Also, small indie developers are only being charged 15% until they exceed $1 million. So the 30% you always hear about are the big fish that can afford it anyway.
This is a new development, which seems to have resulted only because of the pressure from regulators.
The 15% was actually part of the settlement of the lawsuit Cameron, et al. v. Apple Inc.
That's what you get by making it is easy for anyone to develop and release apps. It is a very low barrier of entry. Almost anyone sitting at home can make an app and release it. If they release garbage to game the system and Apple blocks it, then there cries of draconian policies.
Imagine the garbage that you will have to wade through when sideloading is forced upon them.
Also I doubt other stores are going to charge a subscription fee like streaming services do. So there's nothing wrong with having multiple stores.
You're mindlessly repeating Apple's bullshit.
That and their curation and vetting process turned into complete garbage over the last few years.
We can only hope that one day Apple will save Mac users from the horrors of being able to run software of our choice.
Apple isn’t stopping anyone else from creating a new platform, though it does seem pretty difficult.
See: Samsung, Huawei, BlackBerry, etc
There's just the two malls, and nobody has successfully started another mall in a decade.
If they allowed other app stores, I wouldn't make the move. I get a ton of value out of Apple's ecosystem, including - maybe especially - the ability to see what subscriptions I have and cancel them with a single click without even interacting with the app vendor.
idk what they'd have to do to make me move over, but man, it'd have to be demonstrably valuable - not just the same thing but different 3 feet over that way.
[edit] What if I told you Amazon had its own Android App Store, and literally nobody cares. [1]
[1] https://www.amazon.com/gp/help/customer/display.html?nodeId=...
Yes, that's exactly the reason Apple is not allowing other malls. /s If it's so harmless for Apple, why not just allow other malls?
> If they allowed other app stores, I wouldn't make the move. I get a ton of value out of Apple's ecosystem, including - maybe especially - the ability to see what subscriptions I have and cancel them with a single click without even interacting with the app vendor.
What makes you think other app stores can't do it? What if apps are cheaper on other app stores because other app stores don't charge 30% tax?
I'm sure it's partly related to cost, but also, part of what Apple users value is a consistent and trusted experience.
- Since Apple is currently charging 30%, another app store might charge only 10% and so you might be able to get your spotify subscription for 20% less.
- A provider of especially expensive software (say a CAD or Mathematica) might be unwilling to cede so much of their margin to anybody at all and may prefer to run their own single-item "store", making them the only place to get that particular item.
- Same for especially inexpensive software. Open source game ports that don't want to pay Apple's developer fees. They may make so little margin, including 0, that they aren't feasible with Apple's tax. New software may become sustainable to develop and distribute that isn't currently.
- Porn. Emulators. Anything that doesn't conform to Apple's capricious reviewers. Software that does conform but the pain of dealing with Apple made them give up. The kinds of things that are available on the jailbroken appstores currently.
I'm glad you personally don't have a need for any of these things but that's hardly evidence that the market for it shouldn't be allowed to exist.
Respectfully nobody jailbreaks their phones anymore. 10-15 years ago sure. Partly because security improved but also in large part because Apple's rules relaxed to the point the vast majority of what people want is just in the App Store now. Don't get me wrong Cydia brings back memories, but the last stable release was 3 years ago.
The EU is going to ruin app stores like they ruined the web with cookie notices.
Instead of the official walled garden App Store that we have now we'll end up with the Apple, Microsoft, Epic, Amazon, TikTok, Meta, X (formerly known as Twitter), Steam, etc.
That's nice in theory. In practice I'm sure it will be they charge the same amount and pocket the other 20%.
Spotify might just increase its price to get more profit.
iOS will be allowing other stores in the EU before then, and it’s hard to see other places not passing similar legislation when their citizens ask why it’s allowed in the EU but not there.
I'm still waiting for European-style health care in the US. ;-)
We don't have a GDPR-style law either.
Different European countries have wildly different healthcare systems. e.g. the Swiss system is privatized to an even higher degree than the one in US.
They aren't providing 10x in value over basic card processing just by running the app store.
What do you think the margin is at the mall?
Most of the things Apple takes a 30% cut for are things that are very easy to do on other devices, it's just that people specifically want to do them on the iPhone. The most notable 30% case is with Fortnite but that's an excellent example of portability. There isn't really anything locking anyone to playing on iPhone except wanting to play on iPhone. Purchased skins and the like are all accessible regardless of where you purchase or play as long as it was linked to your Epic account.
Well, yes.
There's only two generally available phone platforms and they both collude to take a 30% cut, so avoid that cut amounts to getting exculded from the largest computing platform used worldwide (except China)
Now that you can pay your way to the top with a shitty spammy app and outcompete a good quality less well funded app, because search and discover ability are absolutely dire, I don’t think it holds true.
Being an indie developer used to be great. Now you just get a bit shafted by the system.
I still don't understand how they got away with it in the first place, what if Microsoft said they are entitled to 30% of all revenue generated by all Windows applications?
Services also include the App Store, AppleCare, and the Google deal to be the default search engine in Safari, which is massive.
More like $20 billion, perhaps up to 25% of all services revenue. https://www.fool.com/investing/2023/02/21/20-billion-reasons...
Anecdotally, I cannot figure out how to cancel One without losing my iCloud photo library. As soon as I do figure that out, I'll be iCloud only.
By far the highest of their entire product mix
That’s pure profit
The have to pay someone to edit the config file.
That's not the story the numbers are telling:
23 YTD 22 YTD Change
====== ====== ======
Mac 21,743 28,669 -24.2%
iPad + 21,857 + 22,118 -1.2%
Wearables + 30,523 + 31,591 -3.4%
-------- -------- ------
74,123 82,378 -10.0%
Services / 62,886 / 58,941 +6.7%
======== ======== ======
+17.9% +39.8%
Even with Mac sales getting smashed hard YTD, Services would still need to generate ~18% more to be comparable in revenue; $11.2 billion delta is not insignificant, even with games buried in footnotes[1; p. 37] being played like:>> Services net sales also include amortization of the deferred value of services bundled in the sales price of certain products.
[1] https://www.sec.gov/Archives/edgar/data/320193/0000320193220...
Perhaps they make a big move and buy Disney.
Only because they buyback.
But then, we have Tesla and Nvidia which make them look like a bargain.
One thing I think about is how Alexa is apparently considered a failure at Amazon (https://arstechnica.com/gadgets/2022/11/amazon-alexa-is-a-co...). Alexa devices sell well but people only use them for trivial use cases that are hard to monetize.
I speculate that Apple doesn't see a need to invest in Siri because the market has shown that digital assistants don't synergize with "services" that well.
Additionally, I don't think that Apple will need to leverage the "Siri codebase" as a starting point for releasing a compelling LLM codebase - maybe voice recognition, but who knows.
Apple has shown through other product launches that they will take a "wait and see" approach and release something when its ready.
I also think they're a protective measure to keep people from getting someone else's smart device, which might lead you into someone else's ecosystem.
The bullet points I see on the above page, in order, are - really good speaker - Siri integration - integrates with Apple ecosystem for playing music - smart home integration - "private and secure" whatever that means
So, it's not clear to me that "a better Siri" would necessarily result in selling X amount more speakers to make Siri a worthy investment while investing in better audio technology does because it's the main selling point for HomePods.
I very much think it has to be in their near future.
I think Apple much more prefers to operate as a partner to Disney
With that said I completely see where you're coming from and think that their games in particular match a lot of the ethos of Apple's own products. I do wonder if the internal cultures are vastly different though? The Bay and Japan have very different approaches to problem solving and business in general.
It just feels to me Nintendo doesn't have many options. Other than the IP, people would rather use the Steam Deck over the Switch. This was also a similar hardware story for non-mobile consoles.
Meanwhile, both the Switch and Deck are roughly an iPad with dedicated controllers. And the future is VR, but Nintendo is struggling with frame-rates even on the Switch.
I can see Apple making a deal with Nintendo, to build its next console as a peripheral on-top-of the iPad / visionOS. All the power of Apple Silicon and all of the inspiration of Nintendo IP.
They're not going anywhere, nobody's going to buy them.
This is very tech people loop take. Targeted people just want to play games.
Or make a search engine and become Google :)
Apple has been able to make a killer game console or handheld for a while but they just don't seem to care.
All they really have to do is change the marketing around the Apple TV, put a controller in the box, and start courting developers to port their switch games...
They have done this, albeit half-assed. The AppleTV (and iOS) readily support a bunch of Bluetooth controllers. They tried to get studios to make games for the AppleTV but they mostly just got iPhone/iPad ports.
There's a couple big problems with the AppleTV. The first is poor tooling for graphics and audio development. The underlying frameworks are powerful as is the hardware but it's difficult to debug them or access them at a low level. It's hard to just get an accurate accounting of the timing of draw calls and GPU load on iOS and macOS. The tooling for DirectX is way more powerful.
The AppleTV hardware is also shit. They've always shipped with old Apple Silicon SoCs. So if you've got a game that screams on the latest iPad or iPhone it runs like shit on the AppleTV or you've got to scale back the visuals. Even when a developer manages to make an awesome game for iOS it ends up sucking on AppleTV.
Then there's the tiny amounts of storage. Even the average Nintendo Switch game would find the AppleTV's storage anemic to say nothing of the PS5 or Xbox.
Apple has never courted AAA game development. I don't think any of Apple's C-suite appreciates games. They trot out game developers to do slick demos at one of their events (doting on them in the run up) and then go back to largely ignoring them. The various game adjacent technologies/frameworks are almost always bottom-up initiatives from development teams trying to come up with a new shiny thing for the next OS release.
Not since Jobs returned, anyways. Before that, Bungie was a darling for Apple and they even made the Pippin, which was a games console.
But I would agree Bungie was a AAA studio though in spite of Apple rather than because of anything in particular Apple did. They treated Bungie and their games as a thing to provide a demo but never really anything to actively support or encourage.
I wonder why they don't, but I'm not a gamer. Is there something about GPU performance that still doesn't stack up? Does the violence of many AAA games go against their Disney-clean brand? Are there too many platform exclusives that would hamstring the effort? Is it just not in Apple's DNA? Or is console gaming just not profitable enough at the end of the day?
That being said, even if they were, Apple likes fat margins on all their hardware. Game consoles are the Gillet model, zero to negative margins on the console with money made on licenses and services.
A theoretical AppleTV with an M2 and beefy GPU with a useful amount of storage could never hit their margin goals. Such a box would basically be the high end Mac mini which retails for $1299. There's no way Apple would sell that kit for $399 and try to make up the difference in licenses and services. Even with a huge attach rate there's no way they'd make up the difference.
They do nothing (old OpenGL) or make things worse (unfixed OpenGL bugs), or promise a new focus and then don’t keep following through long-term.
The only reason Apple has any credibility in any way with games is the iPhone, and they did basically nothing. They were in the right place with good hardware and made software easy to buy. They didn’t focus on it.
(Then they allowed IAPs and destroyed the market for good iPhone games but made everyone rich so ‘woo’)
They got in a giant fight with nVidia. They totally pissed office Epic, makers of Unreal (it wasn’t going well before the games store stuff). Took years to allow real controllers and didn’t make one of their own so most people didn’t know BT controllers were an option. Forced AppleTV games to support the Siri touch remote as a controller for years despite it being useless for most games. Take a huge cut of profits on all non-Mac devices. Randomly reject app updates. Don’t have a public roadmap for anything and can change direction on a dime.
Everything I’ve heard is they have no faith from the industry. I’m not surprised.
Steve Jobs didn’t want the Mac seen as a toy or video games machine but a ‘real computer’ and the attitude hasn’t exactly changed since.
There was that very brief period in the late 90's where Job's vaguely gave it a little try with things like a Demo of Quake 3 on stage but they then moved on from that almost immediately.
The closest thing Apple has done for gaming technology wise is the Metal API, if they really wanted to make an impact on gaming, they would have adopted Vulkan.
Work on Metal started before AMD donated Mantle to Khronos which became Vulkan and was released (IIRC) before Vulkan was finalized. Apple was not going to drop all that investment to chase Vulkan.
I’m addition, I think Apple just wanted a faster and more modern API to make better use of their hardware than the old version of OpenGL they were using. I suspect they still would have made Metal even if the games industry didn’t exist.
That just happens to be the context we hear it discusses in the most, for obvious reasons.
AAA games eat storage too taking typically 30-100+ GBs. Baldur's Gate 3 for example is 125GB. Xbox has relatively expensive sort of proprietary storage upgrades where 1TB is $150 but it looks downright cheap compared to what Apple asks for 1TB.
Judging by the Apple original content on AppleTV, this is not an issue.
The best selling video game handheld of all time, the Nintendo DS (across all its hardware revisions), sold over 150 million units in its lifetime.
Apple typically sells this many iPhones in less than three quarters.
I think it’s hard to fix this. It’s just a device that imo most people don’t need to replace that often, compared to phones (where by how you use them, you want more speed) or laptops (that are mostly used for work nowadays, so you also want it to work well).
I love my iPad though, but I also own two macbooks and an iPhone and an android smartphone. I can't see any need to get another iPad for a few years. They're a brilliant device but their use case is a bit up in the air if you already have an iPhone and a MacBook.
I use a pro from 2018 daily, but I don't think there's been a single improvement since then that would be meaningful to me.
The most obvious thing I can think of is let them run macOS, which would expand the use cases dramatically.
The iPad is just one piece of the complete ecosystem. If they last forever without feeling obsolete, it builds a stronger brand.
I gave up trying to use it as an alternative for doing work on travel - my workflow just doesn’t translate well to that device no matter how much I tried, so I just carry the bigger 16” laptop everywhere. They’d have to make some pretty big changes to the OS to win me over for work.
And like others I like https://sixcolors.com/post/2023/08/charts-apple-q3-2023-resu... for an easy, smoothed out, look over a bunch of past quarters, and past AAPL cyclicality. Like others, if anything, I hope to see better results due to M1 / M2 processor performance.
Tablets have remained a niche market, but within that the iPad is doing fine.
Honestly, because it’s nicer to use on a couch.
I suppose it'd have to make use of the accessibility features to know what's on the screen and what can be interacted with.
For example: - Backup all these files to Google Drive and share them with Susan - Take a look at all of these links , summarize in a few sentences what each company does, and put it in a doc organized by industry - Use this template and setup a DocuSign for me and Dan
Just thinking out loud, but would love an AI automation tool that has access to the screen and keyboard just like I do.
Might need some safeguards though!
So funny that we cheer for products we love, like it’s a sports team. Prior generations maybe felt this way about their hand tools.