For example, in order to try out a new build it can take upwards of 200-300 clicks to reset the paragon tree. Devs couldn’t be bothered to add a “reset all” button. Meanwhile other games like BG3 have all these extras like twitch integrations.
Keep in mind that, supposedly, Diablo 4 was in development for about 6 years. Resources and development time aren’t an issue for Blizzard.
It's just one long grins, no auto-generated maps, no change of how it plays, boring itemization, absolute lackluster game, no social tools.
I don't understand how people stream this game.
I barely hit level 60 on hardcore. It's such a snorefest.
And I knew better but I watched some guy on twitch, who did have fun, yeah he had fun because of the chat, not because it's a good game.
When I then bought it, it was completely different experience. I wanted to join that guy's clan, but unlike D3 a clan is limited to 150 people and it was always full.
The while game is terrible. What a waste.
So those 30-40 hours are great, and (to me) very much worth the $70. But the expectation from a Diablo game is to be evergreen. I kept coming back to Diablo 2 for 4 years, then Diablo 3 for 10 years.
This type of games, today, are built with microtransactions so players who keep playing for a long time have stuff they may want to purchase and increase revenue. Replay and longevity should be the core pillars, and the developers had already applied (and invented) the patterns for making such games.
Diablo 4's systems and design does not encourage that sort of attachment and replay. I played the campaign to 71, then the season to 64, and I'm off until the game changes substantially. Diablo 2 & 3 changed radically years after they launched so I'm hopeful, but it's surprising that D4 seems to have ignored the lessons from the evolution of 2 & 3.
Something oddly similar can be seen with the Borderlands series leading into the latest entry, Wonderlands. Amazing campaign, but the replayability and longevity of previous titles is gone.
Stark reminder that developing creative works is hard even if you are a master of it.
Walden goes from fascinating to snooze fest really quickly about halfway through.
Then seasons were started and Blizzard was asking players to repeat the same process without any meaningful changes.
It’s very clear the entire base game was vomited out and by the time people realized it was too late. Blizzard already has your money and they’re now focused on seasons to try to milk the whales with micro transactions. Casual players quitting is actually by design as it allows Blizzard to scale down their infrastructure and milk even more.
Then they have their lead designer talking on Twitter about BG3 and how “not all studios operate under the same conditions”. It’s unbelievable.
For example, Destiny 2 was considered by many fans to be too much like CoD and it’s easy to speculate that Activision pushed for this “shooter game” to have similar gameplay to their cash cow shooter game franchise because they expected it would be easier to sell. Never mind that the developers were intending to make an “MMOFPSRPG”, which would necessarily have distinct gameplay elements from CoD.
Place like that could have been a good landing spot for ex Blizzard people.
Are there any other companies that I should be watching? Maybe some WoW alumni working on different mmrpgs?