Do they offer the header generator as a standalone tool?
I figured this was possible but haven't seen anything that does it. I hate writing function signatures twice with subtle differences like default args and overrides. Waste of my time.
I figured this was possible but haven't seen anything that does it. I hate writing function signatures twice with subtle differences like default args and overrides. Waste of my time.
#include "MyClass.gen.h"
UCLASS()
class UMyClass : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere )
float MyFloat = 1.f;
UPROPERTY()
APlayerController* MyPc;
};
in a header, and you get garbage collection, serialisation, script binding, editor UI out of the generated code.