Brandon Sanderson was not lucky, he worked hard.
Companies should align product with customer expectation, the problem is when the product is shares of stock instead of the consumer product.
Brandon Sanderson was not lucky, he worked hard.
Companies should align product with customer expectation, the problem is when the product is shares of stock instead of the consumer product.
Knowing what gamers want isn’t hard. They want games that don’t suck. You might try to build something great, and only end up with something good. But if your only real passion is making money, then the games you make will never be “good” no matter how much money they make.
Larian grown to 450 people to build it and it's just internal staff. It's hard to imagine how many more people worked on localization, voice-over, QA / LQA and as countless contractors to on whatever aspects they couldn't do in-house. It can be very well be 1000+ people.
I not trying to say it's impossible to make good games, but making one at this scale it is literally like a rocket science.
This meant tireless focus on the nature of making an enjoyable game. Not addiction science, not investor pandering, not holiday release cycles... fun, story, and player agency.
It's really takes a lot of work on financial and investor attraction side when you making game that likely cost more than $100,000,000. Amount of bizdev talent and work required to pull it off is not that far from "making a good game" part.
See the amount of vampire surivors clones on Steam.