Mostly because of the hilarious local multiplayer (whether intentional or not -- but the shooter level _was_ pretty fantastic in a household not allowed to play online or non-cartoon shooter games)! Also, the very meme-able voice acting (Buzz Lightyear's iconic "hough-hoiuuuuuuuuuuuuooough" comes to mind. We would go around our day in the house and randomly do our best impression of it to make each other laugh. Sometimes it would start a bizarre stream of disconnected favorite pet quotes from the game between us. Near the peak of sibling bonding, almost as good as the moment one of us beat Super Monkey Ball 1's expert level 7 after midnight during a college break -- more than a cumulative decade of work off and on went into that. We absolutely involuntarily broke the quiet hours rule in the house when it happened. Top 5-10 moments of my life, I think.)
In any case, all that to say, this work is important as there are always people that find these things valuable. Everyone has a story, strange as it is. I'm really glad that attention is being brought to these titles, and once my siblings work through me being trans enough for us to be together, I think we might have a chance at sitting down and reliving some of the good old days together, ala emulator.
Fingers crossed! <3 :))))
Additionally, for more, um, very strong overacting that was the cause of lots of laughter in the house, please see 14:56.
You can see why we spent a near-majority of our time playing together as Buzz Lightyear, and finding the closest pit<->respawn point pairing so we could die as dramatically as possible as quickly as possible.
We spent many, many, many hours doing this. Some of the hardest times I've laughed in my life. Good times. Thanks to the above commenter who brought up this trio, you've brought a lot of nostalgia that has brightened a rather rocky week! <3 :)
Probably not things that most people could notice, but the trio is a nice benchmark to aim towards
It's accurate enough for most games, but not accurate enough for those specific three. But if getting them running doesn't give you anything besides getting them running, did you really improve your accuracy? Or just implement workarounds for those games?
In a perfect world with unlimited hardware resources you'd be right. But we don't live in that world and instead have to build non-cycle-accurate emulators, so you aren't.
- the "Disney Trio of Destruction" relies on behavior that isn't accurately emulated which can be emulated accurately without a big performance penalty
- the "Disney Trio of Destruction" is slow due to an inaccuracy which affects other games as well
- the "Disney Trio of Destruction" correct behavior doesn't negatively affect other game performance
Until you've shown this, you're essentially arguing for arguings sake - because I never said anything about "making my own emulator", I'm talking about the way Dolphin works.
But let's keep this spinning, and you build your own cycle-accurate version of Dolphin. Let's see how well that performs.
Yes, the things you said might not be met, which is why it isn’t already fixed. But you seem to be advocating for leaving things unfixed just because it’s unlikely that other games use them. My point is that attempting to fix inaccuracies even if they seem unimportant can often lead to other games being fixed and there have been many examples of this. If the bugs can only be fixed with cycle accurate emulation, then sure, you might have to leave them, but the attitude of “most games probably don’t rely on this so let’s not fix it” will only get you so far and to get the compatibility they have Dolphin had to take a more accurate approach. Of course, it makes sense to fix the things that more games use first
You still seem to be under the impression that I'm somehow arguing for Dolphin to change their development model, or something like that. Why do you think so?
> Yes, the things you said might not be met, which is why it isn’t already fixed. But you seem to be advocating for leaving things unfixed just because it’s unlikely that other games use them.
I have not once done so. Literally, all I've argued for is "fixing the problems these games will have will not necessarily make the emulator better". You seem to acknowledge this given that you agree the three points I've mentioned aren't shown. So what exactly are you trying to argue about? Why are you trying to paint me like I'm telling anyone to change their development model?
You're jumping between acknowledging that Dolphin isn't cycle-accurate and not everything will be 100% accurate, and "But if they fix this it will improve other games!". No, it might, but it might also not. You have to show that it does if you want to argue against my point, because it literally is: it's not guaranteed to improve things beyond these three games".