Exercising at a VR Gym
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VR is actually terrific for exercise, but the whole point is that you don't need to actually leave your house. You don't need to worry about a bunch of equipment or touching the same things as strangers.
I am really looking forward to the Quest 3 coming out in September. Hopefully it is a step up from Quest 2. But with Quest 2, there are a ton of great options for exercise. And I think many of them are much more engaging than a gym workout or a normal jog.
I really like Eleven Table Tennis VR. There is also a baseball training thing called WIN Reality (although you need to order an attachment and have a bat to get the most out of it).
There are a lot more sports/movement VR games. Boxing, tennis, climbing, Beat Saber, golf, football, bowling, kayaking, paintball, basketball (Gym Class). And tons of fitness apps (although those are less fun in my opinion).
Ideally for me with a foam pit underneath.
I already bang my helmet into the rock constantly while climbing.
Also, realistically I think you'd need to be on top rope / autobelay for this to be safe, so it would be kind of like following the whole route
edit: but also, just go outside people! I guess VR climbing can be safer than outdoors (less risk of rockfall), and it opens it up to some portion of the 'outdoor climbing experience' in all seasons, and potentially with less commute... but I don't know that I'd prefer it to just going to a climbing gym. It's not like they can capture the smells of outdoors or the breeze carrying distant sounds or the heat of the sun reflecting off the rock and beating down on you.
Indoor gyms can't even get the feel of rock right.
It doesn't matter that they supposedly kill the bacteria with UV, it's still gross.
Doesn't seem like a winning bet...
Yep, this is an insanely naive thing to voice out loud.
I can think of countless ideas that nobody else is doing, not because I'm a super genius entrepreneur, but because they're shitty ideas.
It’s similar to the response when asked how your money losing business will ever succeed is frequently “Amazon lost money for 20 years before turning a profit.”
I think this fits into the Instagram/influencer trend of faking it until you make it. And I think that some people think appearance is reality so just expect to succeed because they want to succeed. Rather than creating a good thing that is useful.
To me, this pretty much kills the whole thing.
I don't want someone else's sweat on my face. It's like the equivalent to sharing underwear for me...
This might be a wildly unpopular opinion, but I personally feel if somebody requires VR/video game to be bolted onto exercise in order to stick with it, they're probably not going to stick with it.
I also can't see how the people that use VR/video games as their primary/sole exercise source don't transfer the supposed monotony of exercise which they are trying to avoid, over to the video game, eventually.
I run and go to the gym almost every day and have gotten it into a habit which reinforces itself (wanting to cover more distance, faster pace, heavier weights). I don't think I could replace running, swimming, the gym with a VR game like table tennis or Beat Saber and get anywhere near the same intensive workout, and I doubt I could play these games daily for more than a month without just getting fed up of the game, as you would with any standard video game.
So if there's a way to turn pure fitness activities into sport/game type activities then that could work for some people, maybe a lot of people. I don't think this will be successful at that, but that idea itself seems reasonable to me.
The whole act of going to them gym is part of the motivation, at least for me. If I had everything at home I know I would never use it. However going to the gym after work is routine and it would be stupid to go back home without a workout when I am already there.
After that all I see are negatives:
I should try it before I complain, but a big point about VR is being able to do stuff remotely with people. Having to physically go to a gym gives you lots of excuses not to go vs having VR in the living room. The travel time is also a time sink.
As others have pointed out, hygiene is a thing. I’m not keen on wearing a headset that other sweaty people used. It’s one thing to use normal gym equipment, but this goes on my face. Not sure if UV light is enough. That particular headset is gross when it’s damp.
Looking at the headset, it looked like an HTC Vive model which is really old. The Quest 2 has much better visual fidelity. I know this because I’ve owned and used both extensively. A quest 2 is also a very affordable as a standalone VR peloton.
Another big problem that this shares with other gyms is the lack of variety compared to VR workouts at home. It looks like there is only one game. Even if there are variations, it’s still just one game. That will get boring within two months.
It's often argued that the act of physically going to the place is what makes you do it. Personally, I know that I probably get more use out of the static bike at my gym than most people get out of the Peloton collecting dust in their own home.
The path of least resistance also curves around working out within the confines of your own home. If you struggle going for a run or going to the gym, putting on the clothes and forcing yourself out of the door is 99% of the act.
There's a similar parallel with working from home. Sometimes the change of environment and the mood of that environment is what compels people to move between resting/exercising/working mode.
Of course, for the gym in particular, it does also depend on what the journey to the gym is like as well as other factors (weather, traffic etc.)
Personally, the only time gyms were effective for me was when I was forced into the office.
Now, my productivity is greater working remotely, and so is my discipline when it comes to working out at home. Probably because I have more time to do things like sleep, where normally it would get eaten up by a long commute.
The only real pro that I see for going to the gym is to meet new people.
A power cage, a bench, bar and some weight is all you need. And given what they charge at that VR gym you could buy a whole set in less than 6 months there. Do some basic 5x5 programm 30 min a day 3 days a week and you'll be in better shape than 80% of the population in no time. If you don't have the motivation for this man-up and stop being a useless slob, life is hard and this is one of the easiest part of it
Tech is trying to solve more and more non-problems. In this case the solution seems even worse than the problem itself
(I've gone to the gym ~7 years daily, I now do some supplement stuff also in VR, and I've noticed an improvement since adding VR. I think it's because VR workouts impose structure that the rest of my routine lacks. There are ways I could add more structure to my regular routine of course, but I don't want to expend the additional mental energy that way, especially in an ongoing basis.)
But if you want to achieve even serious amateur athlete-level fitness on any dimension there's going to be a solid amount of drudgery to overcome though, and I don't see how VR really addresses that.
I also don't particularly enjoy working yet I do that 8 hours a day.
What this means is that fewer people will care about preserving natural areas. It's a small step towards a future where people care less and less about the natural world.
Another step in technology that seems like a good thing but on the whole is a step towards a completely conquered planet.
[0] https://www.cnet.com/reviews/hapifork-bluetooth-enabled-smar...
Supernatural at least has a few different types of workouts, locations, instructors, etc.
But even that aside, having a Quest headset means so many other fitness games like Thrill of the Fight.
This just doesn't seem like the right application of VR. Having to go in physically is almost a spit-take for a VR gym. I wish them the best though.
But Apple Vision Pro apps + dumbbells might be all I will need before too long.
It’s amusing to read the confident armchair critiques in the comments. Comments stay commenting.