But, outside of simulations, a lot of programming problems come down to things that don't have a convenient real world mapping. A lot of it is just data transformations, and data transformations are awkward in an OO setting, because the focus is on the object rather than the process. This is where more functional styles really shine, (for instance, in compilers and such), where the existance of an object would be incredibly transient and short lived, because the goal is to transform one set of data into another representation. OOP basically sucks at this.
Objects are certainly useful, but I think they've been fetishized to a weird degree.