I was hoping for that trend to reverse with game porting toolkit, but it doesn't seem like that's happening. Whoever pushes for Gaming at Apple doesn't seem to have massive internal support. Metal VR died almost as soon as it released and somehow they thought making Game Porting Toolkit license incompatible with Wine/Proton/CrossOver was a great move, because all you need to convince a game developer to invest in a dead (to your audience) platform that will likely deprecate your API in a year or two is a proof of concept of how well it can run.