For this kind of real-world robotics, you can’t optimise in any academic sense so you just have to go for effective and robust.
For this kind of real-world robotics, you can’t optimise in any academic sense so you just have to go for effective and robust.
The work you did on drones sounds very cool and in that scenario (high powered motors, crazy nonlinear dynamics, relatively small external perturbation, at least from how you described it?) I don't doubt that ground truthing your simulation using mocap data made a huge difference.
My point is that I suspect that unless you have a very sophisticated simulation, it won't be.
> I’d imagine the important things would be the shape of the sail
The shape of a sail is itself a very complex thing to model and simulate. I'm not even a real sailor and I'm already thinking about camber, twist, and luffing. When sailing upwind, the sail is functioning like a wing using lift. When sailing downwind, it's relying on drag. Points in between use a mixture. This implies that turbulence and stall must be simulated at some level of fidelity.
If you've got a mainsail and a jib, then you have to worry about the slot effect and one sail blocking the wind of the other.
> and the heel of the boat for a given apparent wind
Not just heeling, but weather helm, leeway, drag, displacement, and how those interact.