But that is part of the point of scrum. To break down stories into consistently stress-free achievable stories, rather than big risky ones filled with unknowns.
I'm not saying this was a good workplace, it doesn't sound like it at all. But to me, it sounds like the devs who you think gamed the system, were mostly behaving the way scrum is meant to incentivize. Happy, stress-free development that delivers consistently improving software.
(Minimum point totals per week leading to inflated point values is terrible management, though.)