(Yes, maybe the rest of the industry should have unionised a long time ago, but it hasn't happened)
Voice actors are important these days, but they aren't the 'movie stars' of gaming. The real stars of game development are usually unknown individuals developing internal tools and asset workflows, endlessly tweaking numbers to try and make a game 'feel' just right, doing CPU/GPU profiling and optimization, or doing tedious-but-essential QA work, tracking down those hard-to-replicate bugs.
And not everyone is in agreement on the whole AI issue. The hype/fear bubble is likely to deflate, and IMHO, AI-based tools are more likely to empower creators than replace them.