Why Unreal Engine 5.3 is a BIG Deal [video]
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As someone technical but lacking domain knowledge in the gaming/graphics industry, I'm very curious about the way this is being explained as cheaper to render than high detail polygons.
Which makes me wonder what else is cooking in the pipeline.
Edit: As it turns out it is in fact a highly informative video. Shame they felt the need to use a title like that. Probably works to a degree I guess.
Looking at the amount code of UE, I don't think Godot & co will truly catch up. There is just no business model that would make large scale development viable.
So what do you expect or your definition of "big deal"?