While Valve admitted failure, and has to emulate Windows (yeah not quite emulation), as mechanism to have games on GNU/Linux, not even studios developing Android games with the NDK can be bothered to target GNU/Linux.
While Valve admitted failure, and has to emulate Windows (yeah not quite emulation), as mechanism to have games on GNU/Linux, not even studios developing Android games with the NDK can be bothered to target GNU/Linux.
That's hardly an admission of failure. No different in practice from "emulating" the JVM or .NET CLR for applications to run that way.
It'll never happen, but that's what it'll take.
You don't see Steam Deck users installing Windows, though they very well could, and I'm sure some would prefer to do so, but the experience in that device isn't bad enough - or bad at all for most - for people to bother, likewise the experience of Windows isn't bad enough for people to bother.
Framework won't suddenly cause a major shift, simply because they just don't sell that many devices. These kinds of things don't happen in a year.
I set up my mother on Linux mint in 2013~ and she genuinely didn't have issues with it (until the hardware finally kicked the bucket).
She had much more issues going from Windows XP to Windows 8, which was something she had to do around the same time for work.
This is a reminder that Windows 8 is coming up on 11 years old. :D
I had to install some Windows 11 machines for work and I was honestly dumbfounded by how convoluted it was.
The "problem" is that there's only a few people selling Linux laptops and they're doing it to target a niche market.
I have to seriously wonder how much market cap there would be if people had to install Windows themselves.
Another irony is that most folks who are making an autonomous decision to use GNU/Linux can probably figure out how to install and update it, so if you want to make good money pre-installing, selling to consumers, and supporting/updating the OS, you need to make a massive marketing push to convince folks to switch.