Maybe Godot is more seriously considered by indies and open source fans. But then, Unreal Engine is also practically open source for any licensee, including ones that won’t ever pay a cent to Epic. So even in indies, it’s rare to see Godot.
I champion all development in games. So I wish good luck to Godot. I’ve actually been thinking about contributing, too. I think in some ways, the ethics of Godot are a breath of fresh air. But contributing to UE looks much better on a resume.
There are a lot of forces working agains Godot: inertia, economics, instability, lack of talent, lack of appeal to talent. No marketplace actually is the least of its concerns as we don’t use marketplace stuff much in AAA/AA. The engine makes a lot more sense on paper than in reality.