The most objectionable thing about Unity's new pricing is it hits hardest the smaller indies with the lowest budgets. The AAA studios will barely notice it and are probably negotiating better terms anyway.
The most objectionable thing about Unity's new pricing is it hits hardest the smaller indies with the lowest budgets. The AAA studios will barely notice it and are probably negotiating better terms anyway.
"Only games that meet the following thresholds qualify for the Unity Runtime Fee:
Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs."
https://blog.unity.com/news/plan-pricing-and-packaging-updat...
So if you sold in the last year more than 200k AND have more than 200k game installs and have the unity personal version, then you have to pay for install...