The cost is in requirements and dependencies. The tools and implementation is the cheap part.
The cost is in requirements and dependencies. The tools and implementation is the cheap part.
Not always true. This is a bit of a myth I myself sometimes fall for. Tools and implementation require a lot of very skilled workers to become cheap, because they must know all the traps that any language or framework implicitly or explicitly adds.
For example, I have been learning SwiftUI lately as it is sold as the new cool shiny stuff, and coming from a backend background it was nice at first, until I started fighting with xcode, "this thing is not possible yet in swiftui, so you must wrap an ns controller", etc. Now that I know these issues I am not anymore the clueless guy but I would still consider myself pretty junior in this field/technology: are you happy to have someone with 0 experience do this kind of work? Then yes, it's cheap in terms of salary and expensive in terms of time/quality of your product. The guy learns and eventually leaves to make more money.
Ps: overall I agree that requirements and dependencies are costly too. I wouldn't underestimate the costs of language/tools/technology though.