There is a lot of discussion of sum types in Go at https://go.dev/issue/19412.
There is a lot of discussion of sum types in Go at https://go.dev/issue/19412.
I also vehemently disagree with them, and I think that the way code is factually written in practice is on my side: People who propose sum types commonly refer to the Option<T> or Result<S,E> types in Rust. These are types which are almost exclusively used as return types.
Interface types are the opposite. They're used as input types, and almost never to distinguish between a concrete, finite list of alternatives. They are used to describe a contract, to ensure that an input type fulfills a minimal set of requirements, while keeping the API open enough that other people can define their own instances.
The fact that Go in fact does not use interface types for its error handling is a pretty good argument in favor of that, I'd say.
The thing is, at this point it doesn't matter, sadly. Adding sum-types to the language now would be unsatisfying. You would really need proper integration as the primary tool for error handling in the standard library (and the ecosystem), and that's unlikely to happen, even less likely than a Go 2.0.
EDIT: Just to make it clear, I think not wanting to add sum types to the language is understandable at this point. The real shame is that they were not in the language from the beginning.
(Separately, I'm not entirely sure what you mean when you say that Go doesn't use interface types for its error handling, since the language-defined error type is in fact an interface type.)
Frankly, I'm just the type of person who doesn't understand why it is possible to silently drop error values in Go (even accidentally), see
f, err := os.Open("foo.txt")
g, err := os.Open("bar.txt")
if err != nil {
return
}
while the language is simultaneously very strict about eg. unused imports.It seems like a pretty severe flaw for a language that takes pride in its explicit error handling, and a deep dive into why this flaw was acceptable to the creators would be really interesting.
For now though, instead of sum types we ended up with features such as named returns (???). I imagine some of the complexity here was about not wanting to introduce an explicit tuple-type, since a Result<S, E>-type doesn't compose with multiple returns. (I feel like there should be some workaround here. Maybe anonymous structs + some sort of struct/tuple unpacking, but I could see it getting gnarly.)
> I'm not entirely sure what you mean when you say that Go doesn't use interface types for its error handling, since the language-defined error type is in fact an interface type.
What I meant is that this specific usecase of sum-types (ie. error-unwrapping) is not something that interfaces in Go are used for. Error-handling in Go is done via multiple return values. This goes against the common claim that "sum types and interfaces are too similar/have the same uses", and should count for something, considering that explicit error handling is a big component of Go.
I'm not personally concerned about examples like os.Open, where the result must be used. Sure, you can ignore the error. But a failure will show up very quickly. I'm not saying that this is not an issue at all, but I believe it's a less important one.
Part of the reason for Go's behavior is the idea that "errors are values" (https://go.dev/blog/errors-are-values). And part of it is that the simple fmt.Println("Hello, world") doesn't require any error handling. And part of it is the desire to make error handling clear and explicit in the program, even if the result is verbose.