Not really... people made these claims without any testing, as per usual.
I was on Adobe's community advisory board at the time of the iPhone fight against Flash and I'd work with all sorts of things that were supposed to be for the phones.
Flex had problems with phones. Macromedia and later Adobe built this GUI framework on top of Flash with multiple problems... performance being one of them, but the other, and perhaps more important problem was that Flex was created by people who wanted to copy Swing. In no way was it any good for making typical smartphone UI.
So, Adobe tried, but with very little commitment to produce some sort of Flex-based "extension" for smartphones... and that thing never went beyond prototype. Also, at that exact time, Flex was transitioning to using the new text rendering engine, which while offered more typographically pleasing options was really, really slow to render.
People behind Flash player had some good ideas. Eg. Flash Alchemy: a GCC-based backend for ActionScript that made Flash very competitive performance-wise (but never really went beyond prototype). Around that same time a new UI framework appeared in Flash aiming to utilize GPU for rendering, which was a big step in the right direction, especially considering how "native 3D" in Flash failed (it was all on CPU, operating very heavy display objects).
None of these ideas saw much traction in particular because Adobe's management responsible for the product lived under illusion of invincibility. They did a little bit of something, just enough to keep the lights on, but they didn't realize they were side-tracked until it was late. And even at the time it was late, they made some really bad choices. Instead of open-sourcing the player, they started a feud with people who wanted to maintain Apache Flex (the Adobe-abandoned Flex) because of some irrelevant IP right on the Flash player core API. They never officially recognized Haxe. And, generally, undermined a bunch of other projects that targeted their platform (Digrafa comes to mind).
They didn't come clear with major users of their technology, repeating "Adobe is eternally committed to supporting Flex" until they left it in the ditch and forgot all about it. They made it very, very hard to support them in whatever they were doing.
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Bottom line, Flash could've been made to perform well on smartphones. It ran OK on what would today be called "feature phones" before smartphones existed (eg. it was available on Symbian), if you knew what you were doing.
It died because of piss-poor management on one side and monopolistic desires of mega-corporations on the other side.